XCOM 2
(WotC) Spectrum: Enemies and Aegis Division
Advent not Created Equal
for quick reference if somebody wants those units be affected by ANCE

+AffectedUnits="AdvCommanderM0"
+AffectedUnits="AdvCommanderM1"
+AffectedUnits="AdvCommanderM2"
+AffectedUnits="AdvCommanderM3"
+AffectedUnits="AdvCaptainO1"
+AffectedUnits="AdvCaptainO2"
+AffectedUnits="AdvCaptainO3"
+AffectedUnits="AdvCaptainG1"
+AffectedUnits="AdvCaptainG2"
+AffectedUnits="AdvCaptainG3"
+AffectedUnits="AdvCaptainP1"
+AffectedUnits="AdvCaptainP2"
+AffectedUnits="AdvCaptainP3"
+AffectedUnits="AdvCaptainB1"
+AffectedUnits="AdvCaptainB2"
+AffectedUnits="AdvCaptainB3"
+AffectedUnits="AdvCaptainW1"
+AffectedUnits="AdvCaptainW2"
+AffectedUnits="AdvCaptainW3"
+AffectedUnits="AdvSpotterM1"
+AffectedUnits="AdvSpotterM2"
+AffectedUnits="AdvSpotterM3"
+AffectedUnits="AdvSniperM2"
+AffectedUnits="AdvSniperM3"
+AffectedUnits="AdvSniperP2"
+AffectedUnits="AdvSniperP3"
+AffectedUnits="AdvHeavyM2"
+AffectedUnits="AdvHeavyM3"
+AffectedUnits="AdvShredderM2"
+AffectedUnits="AdvShredderM3"
+AffectedUnits="AdvHeavyO2"
+AffectedUnits="AdvHeavyO3"
+AffectedUnits="AdvHeavyG2"
+AffectedUnits="AdvHeavyG3"
+AffectedUnits="AdvHeavyW2"
+AffectedUnits="AdvHeavyW3"
+AffectedUnits="AdvTrooperO1"
+AffectedUnits="AdvTrooperO2"
+AffectedUnits="AdvTrooperO3"
+AffectedUnits="AdvTrooperG1"
+AffectedUnits="AdvTrooperG2"
+AffectedUnits="AdvTrooperG3"
+AffectedUnits="AdvTrooperP1"
+AffectedUnits="AdvTrooperP2"
+AffectedUnits="AdvTrooperP3"
+AffectedUnits="AdvTrooperB1"
+AffectedUnits="AdvTrooperB2"
+AffectedUnits="AdvTrooperB3"
+AffectedUnits="AdvTrooperW1"
+AffectedUnits="AdvTrooperW2"
+AffectedUnits="AdvTrooperW3"
+AffectedUnits="AdvStunLancerB1"
+AffectedUnits="AdvStunLancerB2"
+AffectedUnits="AdvStunLancerB3"
+AffectedUnits="AdvMECScoutM1"
+AffectedUnits="AdvMECScoutM2"
+AffectedUnits="AdvMECScoutM3"
+AffectedUnits="AdvMECOfficerM1"
+AffectedUnits="AdvMECOfficerM2"
+AffectedUnits="AdvMECOfficerM3"
+AffectedUnits="AdvMECHeavyM2"
+AffectedUnits="AdvMECHeavyM3"
+AffectedUnits="AdvMECSupportM2"
+AffectedUnits="AdvMECSupportM3"
+AffectedUnits="AdvMECLancerM2"
+AffectedUnits="AdvMECLancerM3"
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Showing 1-2 of 2 comments
LeyShade 10 May, 2022 @ 6:15am 
Thanks Stukov, much appreciated =)
elbe  [developer] 18 May, 2022 @ 8:26am 
These recommended ANCE settings have been added to the mod
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Showing 1-2 of 2 comments
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