XCOM 2
(WotC) Spectrum: Enemies and Aegis Division
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Update: 12 May, 2023 @ 10:37am

Removed troopers from advent field training leaders list as that doesn't make as much sense.
Added a visual indicator when psi troopers use their debuff ability. I haven't gotten the flyover text to play nice yet, howerver.

Update: 27 Apr, 2023 @ 7:18pm

Unreal Editor had some weird issues. I think they should be good now.

Update: 27 Apr, 2023 @ 9:55am

Hopefully the shader issue will be resolved.

Update: 25 Apr, 2023 @ 4:14pm

no really sure why all the changes were reverted

Update: 25 Apr, 2023 @ 3:57pm

Somehow my loot changes reverted

Update: 25 Apr, 2023 @ 11:22am

Should fix shredders from using their shredder gun over and over
Lower generous loot drops

Update: 17 Jan, 2023 @ 8:09am

Changed the AI routines to use the base game shoot or reload logic to see if that helps crashes some users are reporting

Update: 12 Jan, 2023 @ 7:38am

Encounter list cleanup accidentally borked retaliation missions. Who wants to face multiple pods made up primarily of riot stun lancers?

Update: 11 Jan, 2023 @ 9:49am

Added the first of the Spectrum Green aliens: the Viper Huntress.
Right now she's just a slightly different Viper with shadowstep but she should start showing up at FL 5 to harass your squad. She's been added to the appropriate follower lists for most enemy mods.

Also did a pass over the encounter lists to balance a few values.

Update: 31 Dec, 2022 @ 8:50am

Adjusted distribution lists to be more in line with other popular enemy mods