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basically, consider what "sharpness" level is needed in MH in order to do damage to these monsters without deflecting, and apply that with relevant understanding of Rimworld defense values.
also, the "Greats" and "Drome" monsters are usually early game monsters, as stepping stones before fighting bigger flying wyverns. i dont think their sharp% needs to be as high as they are, so consider giving them more distinct heat/temp values to make up for a nerf. like, if players use them for shirts/pants to adjust to climates, rather than using them as armor for defense.
basically, since this is supposed to be a "monster hunter - in rimworld" type of mod, it would seem only appropriate to have the monsters, and the gear made from their materials, scale similarly to how they do in the Monster Hunter games. you've got the right idea having elder dragons being so tanky, with their gear also tanky, but a lot of your low-mid (beginner/intermediate) monsters seem pretty inaccurate in stat values.
i still love the mod, no questions there! just a bit of feedback from a MH fanboy
But it's just something thrown together I don't think a lot of thought was really put into it.