Project Zomboid

Project Zomboid

[B42/41] Adrenaline - Panic Counters Tiredness
RudyTheNinja 30 May, 2022 @ 10:33pm
Finally a mod to counter the incomplete tired moodle
You don't see hunger or thirst start with an immediate debuff
So why does fatigue do that? There isn't a bit of warning at all!
I really hope it's unintentional and they patch that in the main game soon

Until then, this mod is going to be very handy during those loot runs where your suddenly tired and deal half as much damage without any notice before-hand
Doesn't help that vitamins only remove 2 points and they come back within what feels like 1 irl minute
Last edited by RudyTheNinja; 1 Aug, 2022 @ 10:28am
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Showing 1-3 of 3 comments
Syhh 9 Dec, 2022 @ 12:56am 
TweakItem("Base.PillsVitamins","FatigueChange","-10");

Just stamp this line in any mod that uses ItemTweakerAPI and wallah , proper and actually useful Vitamins , though argueably -10 is too much so I suggest -8/-6 should do it , or you could change the use delta instead
RudyTheNinja 9 Dec, 2022 @ 7:50am 
I'm using a mod called "balancedVitamins" or smth like that
It does -5 (options for -10, 15, 20, and more), jst 2 more points but such a big difference when you take 2 or more
I also like it because it isnt a solution to sleep, and actually postpones it for longer than just 5 seconds before tiredness just comes back

Oh and its probs alot better for multiplayer
Last edited by RudyTheNinja; 9 Dec, 2022 @ 7:51am
RudyTheNinja 9 Dec, 2022 @ 8:01am 
The game's Vitamins might b trash
But my biggest gripe is how it instantly penalizes the player for having tired moodle
Unlike the rest that have no affect in the first stage, like knowing that your getting hungry

Instantly having negative affects like your supposed to know exactly when your going to b tired, even tho its the most variable status that is affected by so many things that can change when you get tired drastically
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Showing 1-3 of 3 comments
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