Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just stamp this line in any mod that uses ItemTweakerAPI and wallah , proper and actually useful Vitamins , though argueably -10 is too much so I suggest -8/-6 should do it , or you could change the use delta instead
It does -5 (options for -10, 15, 20, and more), jst 2 more points but such a big difference when you take 2 or more
I also like it because it isnt a solution to sleep, and actually postpones it for longer than just 5 seconds before tiredness just comes back
Oh and its probs alot better for multiplayer
But my biggest gripe is how it instantly penalizes the player for having tired moodle
Unlike the rest that have no affect in the first stage, like knowing that your getting hungry
Instantly having negative affects like your supposed to know exactly when your going to b tired, even tho its the most variable status that is affected by so many things that can change when you get tired drastically