Avorion

Avorion

[Vanilla] Better Scaled Systems v1.1.1 [v2.5.*]
 This topic has been pinned, so it's probably important
Kxawzìtan  [developer] 14 May, 2022 @ 6:46pm
Upcoming Updates
In this discussion, we can all talk about and discuss what and how the current version of the mod is and talk about what to expect in the near future!
v0.2
  • Changing statistics for Hull Polarisers
  • Changing capacity for Battery Boosters
  • Fixing bug 001
  • Fixing bug 002
  • Fixing issue 003

v0.3
  • Increasing looting range of Tractor Beam systems
  • Modify Hyperspace booster systems
    - Buff range
    - Buff cooldown rate

  • Modify Mining system upgrade
    - Nerf asteroids
    - Buff range

  • Modify Cargo Booster system
    - Buff cargo percentage
    - Nerf/Buff cargo flat numbers

  • Modify Object detector system
    - Nerf Exotic detector, leaving the system have sector-wide range only for Legendary

  • Modify Generator Booster system
    - Nerf Power Generation

  • Modify XSTN-K VII / Key-7
    - Buff Power Generation

  • Modify Civilian Turret system
    - Nerf Slots

  • Modify Combat Turret system
    - Nerf Slots

  • Cleanup

v1.0
  • Rebalance all systems
  • Scaling modules XSTN-K II, III and IV to slots- for example: At 3 slots, you can use 5 - 10 slots. At 15 slots, you can use 75 - 100 slots!
    These numbers will vary for scalability

  • XSTN-K I boosts to work without installing
  • Cleanup before full release

v1.1
  • Scale XSTN-K II, III and IV beyond 15 slots, scaling solely to Processing Power
  • Rebalance all systems
  • Improve Stabilised Mainframe Wiring. Single module only, instead of 1 pseudo-slot from Petty to Legendary, they instead follow the example set in the table below.[/list]

v1.2
  • Early-Game / Small Ship system scaling
    - Energy Generators
    -- Scaled 1.5x generally
    -- Scaled 2x Naonite+
    -- Scaled 2.5x Titanium-

    - Cargo
    -- Power scaled 0.75x generally
    -- Power scaled 0.5x Naonite+
    -- Power scaled 0.25x Titanium-

    - Turrets
    -- Power scaled 0.75x generally
    -- Power scaled 0.5x Naonite+
    -- Power scaled 0.25x Titanium-

    - Energy-Shield Converter*
    -- Shield Scaled 1.5 - 5x based on slots
    -- Power Scaled 0.75x generally
    -- Power Scaled 0.5x -Xanion

    - Shield Booster*
    -- Shield Scaled 1.5 - 5x based on slots
    -- Power Scaled 0.75x generally
    -- Power Scaled 0.5x -Xanion

    - Weakness/Durability Booster*
    -- Weakness Scaled 0.5 - 0.75x based on slots
    -- Durability Scaled 1.5 - 5x based on slots

    - Hyperspace*
    -- Power scaled 0.75x generally
    -- Power scaled 0.5x Naonite+
    -- Power scaled 0.25x Titanium-
* - Subjected to change!

Potential Ideas for the Future
  • Improve Hybrid subsystems from Into the Rift DLC
  • Improve subsystems from Blackmarket DLC


Format Keys
Underline - Not Fixable, unable to be made
Strikethrough - Completed
Bold - Undecided content, uncertainty in creation
Bold Underline - Might be possible in the future
Italic - Bug, or some other problem
Last edited by Kxawzìtan; 3 Dec, 2022 @ 9:39am
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Showing 1-3 of 3 comments
Kxawzìtan  [developer] 17 May, 2022 @ 5:22pm 
Bugs 001 and 002 are presently an unknown to me. I've checked the client log, crosschecked with the vanilla files, including some referenced work and I haven't been able to solve either. As a result these 2 issues will be remaining until I understand what i must do to fix it. In the meantime there is a warning text and some instructions to bypass the issue, as the issue is limited to when logging in, not when initially installing the artifacts
Kxawzìtan  [developer] 5 Aug, 2022 @ 4:54pm 
I recently discovered a MAJOR issue that will affect the potential future update of the mod's plan to include DLC content. Since apparently all DLC content is restricted to an INTERNAL file of some kind, it's making it impossible for any sort of access right now. I cannot proceed with including the Hybrid systems or Blackmarket systems until there is a way to get at the files. I will keep everyone updated regarding this situation, and I apologise that this might have to be skipped altogether.
TigersFangs 25 Dec, 2024 @ 9:24pm 
Originally posted by Kxawzìtan:
I recently discovered a MAJOR issue that will affect the potential future update of the mod's plan to include DLC content. Since apparently all DLC content is restricted to an INTERNAL file of some kind, it's making it impossible for any sort of access right now. I cannot proceed with including the Hybrid systems or Blackmarket systems until there is a way to get at the files. I will keep everyone updated regarding this situation, and I apologise that this might have to be skipped altogether.
I noticed this when I was digging into the game files looking to understand math and process for various systems and mechanics. As far as modding them, would it be possible to pseudo-replicate their generation in the mod through observation and deduction and then hijack the generation calls for them in the game and redirect them to the ones replicated via mod?
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