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I set the spawn rate for each event to between 1 - 5 hours, from the original 15 - 20 minutes it was at before in the original mod.
May I assume that you are using the Always Using Captain Commands mod?
And what kind of spawn interval do you believe would be more beneficial?
I am currently trying to modify the original version of the bank mod, but i am running into the aforementioned problem of too many enemies spawning out of nowhere.I would like to know how you would like the idea of removing the random spawns and adding a button to the bank ui which either gives a set percentage amount of money of the balance upon pressing it but spawns enemies (of course there needs to be a restriction so that you cant crash the game due to the spawns(make the script unable to generate robbers while they are still in the field and also only pay out the credits after the enemies are dealt with to discourage abuse))or increases the interest by a certain percentage which ticks down over time, both would add calculated risk(high risk investment plan would be a good name) and would add benefit in the long term and also add the opportunity for combat/modules/resources which would be fun to build around.
PS: Is there a reason why Overflow was changed from the base mod?