Avorion

Avorion

Bank Station Expanded v1.3.3 [v2.5.*]
Kxawzìtan  [developer] 22 May, 2022 @ 4:01pm
Spawn Rates
I know I went on a bit when talking about the spawn rates, however when fighting 120+ enemies, and lagging very badly, it kinda makes me want to try and make a change if I can, and I could. I also know that I've made this mod perhaps a little unbalanced with the spawns, however I can always change the spawn rates as well as what spawns in what quantity. Maximum of 13 ships at one time however, since you could farm this for turrets and systems in the original which i do like the sound of, but would be a little too iffy for balancing.

But that's my opinion, and the mod is perfectly in the point to be changed at any time to what seems perfectly balanced. Please let me know what could be changed to make this balanced.
I mean we don't hear about a major bank being robbed too often IRL lol
< >
Showing 1-3 of 3 comments
Kira 8 Aug, 2022 @ 9:02pm 
Please please DRASTICALLY reduce the spawn rate even further. We already have vanila pirate and xsotan attacks. Bank robberies should be a rare occurance.
Kxawzìtan  [developer] 9 Aug, 2022 @ 1:43am 
Hello Kira
I set the spawn rate for each event to between 1 - 5 hours, from the original 15 - 20 minutes it was at before in the original mod.
May I assume that you are using the Always Using Captain Commands mod?
And what kind of spawn interval do you believe would be more beneficial?
Dodojesus 15 May, 2024 @ 5:53pm 
Hello
I am currently trying to modify the original version of the bank mod, but i am running into the aforementioned problem of too many enemies spawning out of nowhere.I would like to know how you would like the idea of removing the random spawns and adding a button to the bank ui which either gives a set percentage amount of money of the balance upon pressing it but spawns enemies (of course there needs to be a restriction so that you cant crash the game due to the spawns(make the script unable to generate robbers while they are still in the field and also only pay out the credits after the enemies are dealt with to discourage abuse))or increases the interest by a certain percentage which ticks down over time, both would add calculated risk(high risk investment plan would be a good name) and would add benefit in the long term and also add the opportunity for combat/modules/resources which would be fun to build around.
PS: Is there a reason why Overflow was changed from the base mod?
< >
Showing 1-3 of 3 comments
Per page: 1530 50