RimWorld

RimWorld

Biome Transitions
 This topic has been pinned, so it's probably important
m00nl1ght  [developer] 2 Jun, 2022 @ 11:27am
Bug Reports
IMPORTANT: When reporting bugs or mod conflicts, please always upload your log file using the HugsLib Log Publisher. To do so, press Ctrl + F12 directly after the problem happened, then include the link in your message here. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.
Last edited by m00nl1ght; 4 hours ago
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Showing 1-13 of 13 comments
Auraknight 4 Jun, 2022 @ 7:30am 
I get a red error every time I click on a world map tile. The map generates more or less properly when I load in, though the plantlife is more or less scattered all over the map rather then in a specific segment.

https://gist.github.com/305e3cca464449a7e975dafc00db601b
m00nl1ght  [developer] 5 Jun, 2022 @ 10:15am 
@Auraknight

the error should now be fixed with the latest update.
Regarding the plant life, what exactly do you mean by "more or less scattered all over the map rather then in a specific segment"? Do plants not match the biome at their position?
Aquiles 5 Jun, 2022 @ 10:21am 
I am not sure if it is a bug. It might be an imcompatibility with dark forest biome from Medieval Overhaul mod. Every time I pick a dark forest tile with other biomes adjacent, the map is full of giant trees. No transition at all. Only dark forest.
Last edited by Aquiles; 5 Jun, 2022 @ 10:23am
m00nl1ght  [developer] 5 Jun, 2022 @ 11:01am 
@Aquiles

I see, yes some biomes added by mods use very large terrain patches, which causes them to override most of the biome transition. Unfortunately not much I can do about that without specifically modifying those biomes.
Aquiles 5 Jun, 2022 @ 12:53pm 
I understand. It is OK. Thank you for the explanation.
Auraknight 5 Jun, 2022 @ 5:30pm 
Correct: I'll check to see if I can replicate, but I've since gotten rid of the mod that had the offending plantlife. In the process of trying to get said log, however, I encountered a new one. I'd supply a log, but it throws so many yellow messages followed by a red that hugslib times out trying to upload it.

The two maps I tested on didn't seem to have the same distribution of plantlife issues, so perhaps it was but that one mod being funky, or perhaps it's since been fixed.

I'll try and get a log for you some other time.
ignis 2 Jul, 2022 @ 3:14pm 
"Auto-cut plants in pen" function only works with plants from main biome.
m00nl1ght  [developer] 8 Aug, 2022 @ 2:09pm 
Originally posted by ignis:
"Auto-cut plants in pen" function only works with plants from main biome.

Added a fix for this in the latest update of Geological Landforms.
m00nl1ght  [developer] 4 Apr, 2023 @ 1:52am 
@SanguinarcAQL

It seems like you have accidentally posted in the wrong thread. This is the workshop page of a RimWorld mod, but you have posted Terraria logs. I've never played Terraria before, so unfortunately can't help you with your issue, sorry :D
SanguinarcAQL 4 Apr, 2023 @ 5:36am 
OH ♥♥♥♥ I AM SO SORRY WTFFFF

i did not remembered the name of the website "github" and came here to get the link because you made me use it for a problem i had with this mod and another one, and like a DUMB ASS i wrote my probleme here i am so sorry :lunar2019laughingpig:
m00nl1ght  [developer] 4 Apr, 2023 @ 9:00am 
@SanguinarcAQL

No problem, all good :D
MrJohnnZ 26 May, 2023 @ 2:38am 
"Auto-cut plants" function only works with plants from main biome, seems to work for animal pens but not for windmills.

Thanks for continuing to update this mod btw
m00nl1ght  [developer] 26 May, 2023 @ 6:51am 
@MrJohnnZ

Thanks for the report, there is already a patch for the animal pen one, but for windmills tbh I didn't even know there is such a function. I will add another patch for that in the next update.
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