Scrap Mechanic

Scrap Mechanic

ScriptableComputer
 Este tópico foi afixado, então deve ser importante
TheFattestCat  [desenvolvedor(a)] 4/ago./2022 às 10:03
Suggestions
Write your suggestions
< >
Exibindo comentários 115 de 49
unfortunate_son 6/ago./2022 às 17:32 
would it be possible to have higher resolution screens
unfortunate_son 6/ago./2022 às 20:42 
increase character count of computer
TheFattestCat  [desenvolvedor(a)] 7/ago./2022 às 3:30 
>would it be possible to have higher resolution screens
yes, but complexity of screen render is log2 of side size. Render at display 128x128 is already laggy, so render at 1024x1024 wont make sense due to poor performance
make an LSP / linter for visual studio code (or vim ;))
dinguskhan0 9/ago./2022 às 13:50 
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
Última edição por dinguskhan0; 9/ago./2022 às 13:51
Escrito originalmente por dingus khan:
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
i'm not familiar with the api of this mod, but the only thing i could really think of is wiring the components to a 'host' computer that can share data between outputs, no idea if that's even possible.

however, addressing your actual suggestion, that would actually be pretty nice.

(at the end of writing this i just noticed that you specifically said "wireless", oh well)
Última edição por Evil bird fuc​ker; 9/ago./2022 às 14:01
TheFattestCat  [desenvolvedor(a)] 10/ago./2022 às 2:23 
>is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
its possible, see docs (getChildComputers & getParentComputers), also there is an example of using
dinguskhan0 10/ago./2022 às 5:45 
but what about wirelessly without having to use Modpack number logic? my problem here is i'm trying to make evolutionary neural network AIs through the use of a genetic learning algorithm, which requires some kind of host to manage neural networks (typically stored in a table, which is why i can't use Modpack logic without some kind of serialization function)

these specific AIs need to be separate creations from the host computer, which is why i'm asking about this

also, it would be nice to share function calls (something like RPCs in networking) between computers, possibly both wirelessly and through a wired connection

a possible implementation of this could be derived from the Modpack's radio senders/receivers. (computer wireless channels would be incredibly helpful)
Última edição por dinguskhan0; 10/ago./2022 às 6:11
TheFattestCat  [desenvolvedor(a)] 10/ago./2022 às 7:28 
you can create global variable in sm namespace now, add antennas and networking is good idea
dinguskhan0 10/ago./2022 às 8:23 
epic! global variables will be very helpful for my AIs :D
Última edição por dinguskhan0; 10/ago./2022 às 8:24
SilverAero777 15/ago./2022 às 1:12 
Would it be possible to make a pure C# version of this? Like just a console, maybe with some extra variables for pixel-coordinates... actually even wpf might be possible with a compiler running in the background, but that'd be a hell lot of work, and the idea that sparked this, beeing lag-reduction, would be kinda void at that point... anyways, any thoughts? XD
Última edição por SilverAero777; 15/ago./2022 às 1:13
TheFattestCat  [desenvolvedor(a)] 15/ago./2022 às 3:11 
only if you give me link to c# interpreter/compiler written in lua on github
SilverAero777 15/ago./2022 às 3:15 
Escrito originalmente por TheFattestCat:
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
TheFattestCat  [desenvolvedor(a)] 15/ago./2022 às 3:18 
Escrito originalmente por SilverAero777:
Escrito originalmente por TheFattestCat:
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
SilverAero777 15/ago./2022 às 3:22 
Escrito originalmente por TheFattestCat:
Escrito originalmente por SilverAero777:
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
*sad lazy c-sharper noises* welp, time for me to learn lua then XD
< >
Exibindo comentários 115 de 49
Por página: 1530 50