Scrap Mechanic
ScriptableComputer
 กระทู้นี้ถูกปักหมุด เพราะฉะนั้นอาจเป็นกระทู้สำคัญ
TheFattestCat  [ผู้พัฒนา] 4 ส.ค. 2022 @ 10: 03am
Suggestions
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กำลังแสดง 1-15 จาก 49 ความเห็น
would it be possible to have higher resolution screens
increase character count of computer
TheFattestCat  [ผู้พัฒนา] 7 ส.ค. 2022 @ 3: 30am 
>would it be possible to have higher resolution screens
yes, but complexity of screen render is log2 of side size. Render at display 128x128 is already laggy, so render at 1024x1024 wont make sense due to poor performance
make an LSP / linter for visual studio code (or vim ;))
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
แก้ไขล่าสุดโดย dinguskhan0; 9 ส.ค. 2022 @ 1: 51pm
โพสต์ดั้งเดิมโดย dingus khan:
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
i'm not familiar with the api of this mod, but the only thing i could really think of is wiring the components to a 'host' computer that can share data between outputs, no idea if that's even possible.

however, addressing your actual suggestion, that would actually be pretty nice.

(at the end of writing this i just noticed that you specifically said "wireless", oh well)
แก้ไขล่าสุดโดย Evil bird fuc​ker; 9 ส.ค. 2022 @ 2: 01pm
TheFattestCat  [ผู้พัฒนา] 10 ส.ค. 2022 @ 2: 23am 
>is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
its possible, see docs (getChildComputers & getParentComputers), also there is an example of using
but what about wirelessly without having to use Modpack number logic? my problem here is i'm trying to make evolutionary neural network AIs through the use of a genetic learning algorithm, which requires some kind of host to manage neural networks (typically stored in a table, which is why i can't use Modpack logic without some kind of serialization function)

these specific AIs need to be separate creations from the host computer, which is why i'm asking about this

also, it would be nice to share function calls (something like RPCs in networking) between computers, possibly both wirelessly and through a wired connection

a possible implementation of this could be derived from the Modpack's radio senders/receivers. (computer wireless channels would be incredibly helpful)
แก้ไขล่าสุดโดย dinguskhan0; 10 ส.ค. 2022 @ 6: 11am
TheFattestCat  [ผู้พัฒนา] 10 ส.ค. 2022 @ 7: 28am 
you can create global variable in sm namespace now, add antennas and networking is good idea
epic! global variables will be very helpful for my AIs :D
แก้ไขล่าสุดโดย dinguskhan0; 10 ส.ค. 2022 @ 8: 24am
Would it be possible to make a pure C# version of this? Like just a console, maybe with some extra variables for pixel-coordinates... actually even wpf might be possible with a compiler running in the background, but that'd be a hell lot of work, and the idea that sparked this, beeing lag-reduction, would be kinda void at that point... anyways, any thoughts? XD
แก้ไขล่าสุดโดย SilverAero777; 15 ส.ค. 2022 @ 1: 13am
TheFattestCat  [ผู้พัฒนา] 15 ส.ค. 2022 @ 3: 11am 
only if you give me link to c# interpreter/compiler written in lua on github
โพสต์ดั้งเดิมโดย TheFattestCat:
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
TheFattestCat  [ผู้พัฒนา] 15 ส.ค. 2022 @ 3: 18am 
โพสต์ดั้งเดิมโดย SilverAero777:
โพสต์ดั้งเดิมโดย TheFattestCat:
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
โพสต์ดั้งเดิมโดย TheFattestCat:
โพสต์ดั้งเดิมโดย SilverAero777:
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
*sad lazy c-sharper noises* welp, time for me to learn lua then XD
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กำลังแสดง 1-15 จาก 49 ความเห็น
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