Scrap Mechanic

Scrap Mechanic

ScriptableComputer
 Acest topic a fost fixat, deci probabil este important
TheFattestCat  [dezvoltator] 4 aug. 2022 la 10:03
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Se afișează 1-15 din 49 comentarii
would it be possible to have higher resolution screens
increase character count of computer
TheFattestCat  [dezvoltator] 7 aug. 2022 la 3:30 
>would it be possible to have higher resolution screens
yes, but complexity of screen render is log2 of side size. Render at display 128x128 is already laggy, so render at 1024x1024 wont make sense due to poor performance
make an LSP / linter for visual studio code (or vim ;))
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
Editat ultima dată de dinguskhan0; 9 aug. 2022 la 13:51
Postat inițial de dingus khan:
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
i'm not familiar with the api of this mod, but the only thing i could really think of is wiring the components to a 'host' computer that can share data between outputs, no idea if that's even possible.

however, addressing your actual suggestion, that would actually be pretty nice.

(at the end of writing this i just noticed that you specifically said "wireless", oh well)
Editat ultima dată de Evil bird fuc​ker; 9 aug. 2022 la 14:01
TheFattestCat  [dezvoltator] 10 aug. 2022 la 2:23 
>is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
its possible, see docs (getChildComputers & getParentComputers), also there is an example of using
but what about wirelessly without having to use Modpack number logic? my problem here is i'm trying to make evolutionary neural network AIs through the use of a genetic learning algorithm, which requires some kind of host to manage neural networks (typically stored in a table, which is why i can't use Modpack logic without some kind of serialization function)

these specific AIs need to be separate creations from the host computer, which is why i'm asking about this

also, it would be nice to share function calls (something like RPCs in networking) between computers, possibly both wirelessly and through a wired connection

a possible implementation of this could be derived from the Modpack's radio senders/receivers. (computer wireless channels would be incredibly helpful)
Editat ultima dată de dinguskhan0; 10 aug. 2022 la 6:11
TheFattestCat  [dezvoltator] 10 aug. 2022 la 7:28 
you can create global variable in sm namespace now, add antennas and networking is good idea
epic! global variables will be very helpful for my AIs :D
Editat ultima dată de dinguskhan0; 10 aug. 2022 la 8:24
Would it be possible to make a pure C# version of this? Like just a console, maybe with some extra variables for pixel-coordinates... actually even wpf might be possible with a compiler running in the background, but that'd be a hell lot of work, and the idea that sparked this, beeing lag-reduction, would be kinda void at that point... anyways, any thoughts? XD
Editat ultima dată de SilverAero777; 15 aug. 2022 la 1:13
TheFattestCat  [dezvoltator] 15 aug. 2022 la 3:11 
only if you give me link to c# interpreter/compiler written in lua on github
Postat inițial de TheFattestCat:
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
TheFattestCat  [dezvoltator] 15 aug. 2022 la 3:18 
Postat inițial de SilverAero777:
Postat inițial de TheFattestCat:
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
Postat inițial de TheFattestCat:
Postat inițial de SilverAero777:
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
*sad lazy c-sharper noises* welp, time for me to learn lua then XD
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