XCOM 2
[WOTC] Playable Codex
 This topic has been pinned, so it's probably important
TRNEEDANAME  [developer] 27 Jun, 2022 @ 10:51pm
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Here you can report the bugs you find while using the mod. Please be precise with step to reproduce if possible, you can also post video / screenshot of the bug to further help.
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Phillip 28 Jun, 2022 @ 10:00am 
I've done several Codice and it seems that they can be put into any classes that are active in a campaign, not their own class. This ends up making them not have the Codex abilities like splitting upon damage, the psi bomb, and teleport. They still retain their immunities, but the random class selection and not their own class seems to be a reoccurring issue. I also did both command to spawn the Codex and the Proving Grounds to make one, this problem still persisted.
TRNEEDANAME  [developer] 28 Jun, 2022 @ 10:21am 
If I understand correctly, they are not their own class ? Or I don't understand what you are trying to say. Because they are their own unique classes.
Phillip 28 Jun, 2022 @ 8:59pm 
Originally posted by TRNEEDANAME:
If I understand correctly, they are not their own class ? Or I don't understand what you are trying to say. Because they are their own unique classes.
Yeah, the original mod had them set to their own unique class, which gave them access to the Codex abilities. I had one that was a Stromrider before, one that was an Alchemist, etc. I'll provide screenshots of this weird scenario.
Last edited by Phillip; 28 Jun, 2022 @ 9:03pm
Phillip 28 Jun, 2022 @ 9:50pm 
Originally posted by Phillip:
Originally posted by TRNEEDANAME:
If I understand correctly, they are not their own class ? Or I don't understand what you are trying to say. Because they are their own unique classes.
Yeah, the original mod had them set to their own unique class, which gave them access to the Codex abilities. I had one that was a Stromrider before, one that was an Alchemist, etc. I'll provide screenshots of this weird scenario.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827653675
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827653530
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827653411
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827653797
These are some screenshots of what I keep seeing and getting. I used the command to add a Codex recruit several times and they all ended up as these classes and not their own. I do see the code for their class is in the mod, but I don't understand what's overwriting that to make this happen. I'll let you know if I see anything else in relation to this or whatever I see.
Last edited by Phillip; 28 Jun, 2022 @ 9:51pm
TRNEEDANAME  [developer] 28 Jun, 2022 @ 11:47pm 
I think the problem is that you are using the command, it give you a rookie, not a squaddie. I see that you have class mod, maybe it chane you class are assignd (RPGO or other class overhaul mod)
TRNEEDANAME  [developer] 29 Jun, 2022 @ 3:28am 
The bug is now fixed
Phillip 29 Jun, 2022 @ 7:54am 
Alright. Sorry if I made this confusing, I couldn't figure out why it kept doing this, and it did it even after I made it in the Proving Grounds. But still, thanks.
TRNEEDANAME  [developer] 29 Jun, 2022 @ 9:02am 
No problem ! If you want a feature added or find another bug, let me know.
Krakenous 29 Jun, 2022 @ 3:43pm 
"AddCodexSquaddie" it still producing the same issue (using RPGO), it produces a "soldier" class Codex instead of a "codex" class codex, lol, if that makes sense. So, thus, promoting it instead allows it to promote to classes from RPGO (like a normal soldier) instead of just enabling the codex class and it's abilities.
TRNEEDANAME  [developer] 30 Jun, 2022 @ 12:29am 
You can't have a "codex class", it's all soldier class. I think the issue is with RPGO. Will look into it
Krakenous 30 Jun, 2022 @ 2:54am 
Quite possibly. All the other aliens work fine it just seems to be this Codex mod. If it's just a command console issue adding issue which I have been doing to help test these for you, no worries, I'll just debug in resources and tech requirements then "build it normally" just to check it's all fine.
Last edited by Krakenous; 30 Jun, 2022 @ 2:55am
TRNEEDANAME  [developer] 30 Jun, 2022 @ 3:37am 
Thanks for testing the mod ! It will greatly help
TRNEEDANAME  [developer] 30 Jun, 2022 @ 5:31am 
Originally posted by Krakenous:
Quite possibly. All the other aliens work fine it just seems to be this Codex mod. If it's just a command console issue adding issue which I have been doing to help test these for you, no worries, I'll just debug in resources and tech requirements then "build it normally" just to check it's all fine.

This bug will be fixed once I build the mod (so in like 5min)
Krakenous 30 Jun, 2022 @ 6:06am 
Nice one good job :). I'll test it tonight after work.
TRNEEDANAME  [developer] 30 Jun, 2022 @ 6:19am 
No problem
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