Divinity: Original Sin 2

Divinity: Original Sin 2

Visitors From Cyseal - Weapons
pocketlint60  [developer] 1 Jul, 2022 @ 1:31pm
Bug Reporting and Help Thread
Post any issues you have with the mod here.
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Showing 1-12 of 12 comments
RooftopKor 3 Jul, 2022 @ 7:02pm 
quick feedback- when I try on one these new weapon models they have no visual. Characters are holding on to blank equipment.
Soy Story 3 Jul, 2022 @ 11:12pm 
Originally posted by WhiteKassia:
quick feedback- when I try on one these new weapon models they have no visual. Characters are holding on to blank equipment.

im finding this issue too.
pocketlint60  [developer] 3 Jul, 2022 @ 11:12pm 
Do they appear when you drop them on the ground? If not, can you mouse over it's position and see an outline? And similarly, if you turn on outlines do you see the outline of a weapon in your character's hand?
pocketlint60  [developer] 3 Jul, 2022 @ 11:43pm 
I've found the source of the problem.

The mod doesn't actually contain any of the assets I made. When running the mod locally, it "grabs" the assets from a file where I've extracted them to. But those mods aren't actually included in the .pak file of the mod itself. I'm going to have to move them all into the Assets folder structure of the mod and push an update.
pocketlint60  [developer] 4 Jul, 2022 @ 3:12am 
Alright, I copied every model, texture, and material file into the mod's asset folder structure and then spent 3 hours "rerouting" every asset to point to the copy. The mod's file size has increased dramatically which I think is a good sign. I believe everything should be in order; if this fixed the problem then it won't be necessary to start a new game; the root templates of the equipment are pointing towards the same visual assets, except now they have actual files to point to. Thanks for bringing this up so soon after launch, that was obviously a pretty big problem!
TumblerPiston 4 Jul, 2022 @ 2:25pm 
Hey there. Every thing looks great so far, but I did notice some weirdness. The Shaman Staff,
shaman quarterstaff and orcish choppa seem to be missing textures and the coiled and serpent wandstaff have the glow midway through the staff. These are the only issues I've encountered otherwise everything looks pretty great.
pocketlint60  [developer] 4 Jul, 2022 @ 3:40pm 
@TumblerPiston: Turns out I missed all the orc weapon textures in the big fix. Thanks for reporting it! I double checked the entire list so there should be no more stragglers.
Soy Story 4 Jul, 2022 @ 5:24pm 
Hi pocket, Grulag here.

Great mod, loving it so far. The only thing i note so far is the Textures on some of the items are really low quality, standing out in stark contrast to other textures.

I know of a program called Gigapixel AI that might assist to help upscale and sharpen some of these up. There are a few other apps that do this too i think.

Just a thought - The mod is great but i know the texture detail isn't your doing, it's just probably porting them over and whatnot, but yeah just wanted to mention.

Thanks heaps!
pocketlint60  [developer] 4 Jul, 2022 @ 5:35pm 
Yes that's just because they're direct from DOS1, which came out years before and had much lower resolution textures than it's sequel. I'll give Gigapixel a look but there's a gigantic amount of textures, so no promises!
Hein solo 4 Apr, 2023 @ 1:55pm 
Anyone that can tell me where the npc trader that sell the weapons spawn in act 2 and 3?
pocketlint60  [developer] 4 Apr, 2023 @ 3:25pm 
Originally posted by Hein solo:
Anyone that can tell me where the npc trader that sell the weapons spawn in act 2 and 3?

This mod doesn't make any specific NPCs spawn weapons added by this mod; they're added to the standard spawn lists for weapons.

The first weapon merchant you can find in Act 2 is Trader Haran in Driftwood.

In Act 3, most of the merchants are in the Temple of Tir-Cendelius. The Demons Jawbone and Trayde as well as The Lost Knight sell equipment.
When shooting with a Smallbow which I am pretty sure is added to the loot tables by this mods the game crashes. Same happens with the occational enemy archer (presumably they spawn with the same problematic bow)
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