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im finding this issue too.
The mod doesn't actually contain any of the assets I made. When running the mod locally, it "grabs" the assets from a file where I've extracted them to. But those mods aren't actually included in the .pak file of the mod itself. I'm going to have to move them all into the Assets folder structure of the mod and push an update.
shaman quarterstaff and orcish choppa seem to be missing textures and the coiled and serpent wandstaff have the glow midway through the staff. These are the only issues I've encountered otherwise everything looks pretty great.
Great mod, loving it so far. The only thing i note so far is the Textures on some of the items are really low quality, standing out in stark contrast to other textures.
I know of a program called Gigapixel AI that might assist to help upscale and sharpen some of these up. There are a few other apps that do this too i think.
Just a thought - The mod is great but i know the texture detail isn't your doing, it's just probably porting them over and whatnot, but yeah just wanted to mention.
Thanks heaps!
This mod doesn't make any specific NPCs spawn weapons added by this mod; they're added to the standard spawn lists for weapons.
The first weapon merchant you can find in Act 2 is Trader Haran in Driftwood.
In Act 3, most of the merchants are in the Temple of Tir-Cendelius. The Demons Jawbone and Trayde as well as The Lost Knight sell equipment.