Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Twice over the Vistula - a realistic Conquest modification
Leon026  [developer] 12 Jul, 2022 @ 11:57pm
Suggestions
Unit suggestions, compatibility suggestions. I'll do what I can, but no guarantees.
< >
Showing 1-15 of 34 comments
Hey Leon026 I love your mod and was wondering if you could bring this weapon to the Russian squad

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077511693

It was created by Zeke Wolf so you would have to ask him if you can use it but if he says yes would be amazing to see Russian scouts using it
samucaprzybysz 20 Jul, 2022 @ 1:03pm 
Make some 1944+ (Or more realistically 1945) Waffen-SS squads have all men with covered helmets because as more as the war was going on, more helmet covers the Waffen-SS used and in a picture from captured soldiers in 1945 from Waffen-SS in the Eastern Front, they only had covered helmets. (by the way, that was a whole battalion)
samucaprzybysz 20 Jul, 2022 @ 1:05pm 
Also would be great if you replaced the overseas sidecap to the M43 Field Tanker cap for late war tank crews like the Panzer Ausf. H and Ausf. J, Panther Ausf. A and Ausf G., Tiger 1 Ausf. E + etc.
Leon026  [developer] 22 Jul, 2022 @ 3:25am 
For update 6, the late panzer crew now have proper headwear. This should appear in both Conquest and Skirmish mode.

@andrepos
Regarding the SS having uniform helmet covers, source material also show that this wasnt universally the case. In the mod a number dont have helmet covers in order to vary the individual soldier in the squad a little more. Because I'm using 100% in game resources, I unfortunately do not have access to the panoply of SS camouflage, so this is more limited by design than by choice.


@Last-Aztec-Descendant
Only about 3500 Federov Avtomats were ever produced so it is unlikely that it will ever be added to the mod. Even the G43 that saw over 400,000 built, I've included maybe 1, or 2 at the max in 1944+ units. The problem with these "unique" toys, is that while cool, by adding them in it makes the appear like the were common, when in fact they were very rare.
ETfoundgun 22 Jul, 2022 @ 5:15am 
Hey Leon026
Loving the mod and the choices that have been implemented. I have made mods too so I know how important your choices are in the mod that you have made and I respect your dedication to the realism. I have a couple of suggestions and thoughts, feel free to use as you see fit. :)

1. Rifle grenades, where did they go!? This is a very useful and common weapon that has kinda vanished. To give you some numbers from the Germans Kar mounts for this is around 1.4 million units counting started at 1942-1945 (compared to 0.4 million MG42). HE rounds 38.7 million where made 1941-1945. Could you please include it as an independent trooper again and include it in more of the units i would suggest it be placed in most of the Fallshirmjagers and 78th and officer units.

2. Officer units. Fallshirmjagers: CO is missing a mp 40, Radio operator is missing a mp 40, medic is missing a pistol. 78th: radio operator is missing an MP 40. Haven't tried the others.

3. Lower the cost of Snipers to 2, medics to 2, Fallschirmjagers sniper team to 3, places it in line of manpower costs. MGs and Mortars I would suggest to lower to half their current manpower.

4. Just a call out: Loving the panzer 3 late and panzer 4 late man power reduction it has become the work horse of my army!

5. A suggestion that is more to do with ease of use in the research tree and troop tree (lowers scrolling time) and game balance: I would suggest removing the whole Grenadiere path. As the 78th does the foot work better than the Grenadiere and the SS does the mechanized better. Both the SS and 78th are endlessly more flavor than standard Grenadiere boys.This suggestion has less to do with historical and more with ease of use.
***If you want to keep the Grenadiere, moving the volksgren and volksturm to the end of the 78th is another suggestion as those are units i would want to try but I really dont want to go through the Grenadiere :( ***

Thanks again for the great mod and for reading this far! Have a good weekend:steamhappy:
scheribold 25 Jul, 2022 @ 9:59am 
Did you ever think about implement some things in the support tab like recon planes, a sttafing run or off map arty from the campaign?
Leon026  [developer] 28 Jul, 2022 @ 9:44am 
@ETfoundgun

Thank you for your feedback. It's immensely valued. Back at work this week so haven't had the time to really go back and mess with the edits, but i'll add in the rifle grenades again. Most likely that the early 1942 and possibly 1943 squads will get one per squad.

For the missing MP40, I'll fix that for the next update. I'll do a pass on the command teams.

The medic for me was very difficult to implement. With HangEm's realistic damage mod units die extremely quickly, but having an army of medics lined up behind wasn't necessarily realistic either. I was toying with having them as part of the command squad, but the command squad as a whole is a bit disappointing (no real bonuses to cohesion)... so it's more of a "I dont know what to do so I left them as is". I'll continue thinking how to implement them better.

Same sort of goes for the Grenadiere. My concept was that they would represent the semi-generic units like the 5. Panzer, 25. Panzergrenadier or 14. Infanterie. The "idea" was that they'd be generic, but eventually open up to volksgrenadier equipped with automatic weapons, or cheaper volkssturm, but unfortunately it seems that maybe the 78th takes up too much of the stage light. I'll continue thinking about how I can improve them, or maybe even have them branch out into the Jager division. Food for thought.

Manpower changes to mortars is something I'm definitely considering at the moment, as I feel that balance in terms of availability is a bit "off" between the 8cm and 12cm mortars.

--

Glad that the Panzer III J+ and Panzer IV H-J changes are having that effect, as it's exactly what I was aiming for :D
Last edited by Leon026; 28 Jul, 2022 @ 9:49am
samucaprzybysz 5 Aug, 2022 @ 8:41pm 
@Leon026 Sorry for late response but I have a great mod for you, it's a really really small mod that is like 1 MB, it re-adds unused Waffen-SS helmet textures and also some kind of parkas back to the game. (It's a mod called "Waffen-SS Camouflages" if i'm not right and if you don't find it, it's made by KapitanSWAT and the full list of stuff that it's camo was replaced is the M42 Eichenlaubmuster (Autumn) and the M42 Erbsenmuster helmets are usable because they are already present in the game, but use different texture which this mod replaces with their original versions and late war and Erbsenmuster-camouflaged Feldmütze M43 and the M42 Stahlhelm in Waffen-SS camo patterns (Eichenlaubmuster (Autumn and Summer) and Erbsenmuster).
Last edited by samucaprzybysz; 5 Aug, 2022 @ 8:51pm
Leon026 even though there was only 3500 Federov Avtomats they were still used by the Russian Guards in the opening days of operation Barbarossa so could you add like 3 or 4 to one of the Guard units and That's all no more then 4 of the rifle in the whole Russian faction
Last edited by Last-Aztec-Descendant; 20 Aug, 2022 @ 12:35am
It might not be in the sector you are focusing on but it would be cool to have Strafbataillons again. I always enjoyed sending chaff into MG fire for "Aggressive scouting" and perhaps the ROA or other collaborators? I really enjoyed those two units in Vanilla and would love to see them fleshed out more in a historical mod.

Mod is great btw. Really enjoying it.
Stranger 4 Nov, 2022 @ 2:24pm 
Shouldn't there be a type of 5th pzdiv panzergrenadiers with higher skill aswell as tanks for said division, the soviets avoided the division at all cost during Bagration due to the skill and effectiveness of the 5th in earlier engagements.
Nexes92 11 Nov, 2022 @ 7:58am 
Hello Sir, thank you first of all for the great mod! =)

Are there yet any plans to adjust the veterancy levels of the soldiers?
If not, then i would like to suggest that. :D
That would make them even more usable, as they level up and would round up that mod perfectly.
Eagletanker 24 Nov, 2022 @ 3:35pm 
Suggestion to add variations for soviet mountain and paratroops. When it comes to the newer added units, probably should section off the prototype "what if" units (T34-57, T34 with spaced armor, ect.) and the lesser seen units (jagdtiger, Thor) into their own mini catagories with high research requirements and resource requirements. They're there if you want to play with them but it doesnt come easy.
Jeeves 26 Jan, 2023 @ 2:35am 
I hope we see the Thor make an entry, as well as the other units.

The 250/9 was probably one of my favorite vehicle variants of the war, very fun little machine.

Hopefully development on this mod continues; also, curious: Is there any chance the Germans could get access to the Sd.Kfz. 7? It's a great prime mover but also more importantly can be used as a good offroad transport and was very popular with Pioneers. Could probably put it next to the 10 and just not bother with motorizing a squad in it.
Leon026  [developer] 20 Mar, 2023 @ 9:32pm 
Originally posted by Jeeves:
I hope we see the Thor make an entry, as well as the other units.

The 250/9 was probably one of my favorite vehicle variants of the war, very fun little machine.

Hopefully development on this mod continues; also, curious: Is there any chance the Germans could get access to the Sd.Kfz. 7? It's a great prime mover but also more importantly can be used as a good offroad transport and was very popular with Pioneers. Could probably put it next to the 10 and just not bother with motorizing a squad in it.

The Sdkfz 250/9, Thor and Jagdtiger have been added in Update 7 in coherence with Scorched Earth and Community Update 2.

Sdkfz.7 is actually available (and has been!). It's located right after the Supply Maultier. I don't feel like it's a good location for it, but I'm also thinking of doing a review of the German tree and re-organizing it. It's getting a little too spaghetti.

-

The Thor could use a research price increase, that's something I need to look at. As for the JT... good luck. Requires Jagdpanther AND the King Tiger....
Last edited by Leon026; 20 Mar, 2023 @ 9:45pm
< >
Showing 1-15 of 34 comments
Per page: 1530 50