RimWorld

RimWorld

Hellsing ARMS Ultimate
 This topic has been pinned, so it's probably important
Baskerville  [developer] 13 Jul, 2022 @ 12:59pm
Suggestions & Planned Features
Planned Features
  • One more race - "monster of god"
Last edited by Baskerville; 12 Sep, 2023 @ 5:15pm
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Showing 1-15 of 322 comments
Camalie 13 Jul, 2022 @ 4:12pm 
I'm assuming the planned race is a werewolf since I believe that's the only race missing in the mod as of this moment?
Edit: That or an android
Last edited by Camalie; 13 Jul, 2022 @ 4:14pm
SAUCE__GODD 13 Jul, 2022 @ 4:19pm 
Minor suggestion, could you have the death incinerator leave behind a charred skeleton
Baskerville  [developer] 13 Jul, 2022 @ 4:46pm 
@Camalie Well the werewolf isn't a bad guess but there isn't much to go on for Hellsing androids. There's another one that involves an ancient relic.
@SAUCE__GODD Possibly, seems simple enough.
Camalie 13 Jul, 2022 @ 6:23pm 
that's fair, there's like one example of an cyborg (the term I was looking for but blanked out on) and he didn't do much to display any abilities.
Krazyfan1 13 Jul, 2022 @ 7:02pm 
Neat.
have you figured out how to Autocast abilities?
SAUCE__GODD 13 Jul, 2022 @ 7:08pm 
I have some minor suggestions
1. Couples coffins
2. Mood debuff for feeding on animals
3. For balance sake, more penalties for daylight vampire activity
Baskerville  [developer] 13 Jul, 2022 @ 7:23pm 
A problem I've run into with autocast is that the AI then ignores targeting restrictions. Will have to figure that out before allowing it, as the restrictions are important.

Yeah decent suggestions Sauce Godd, but the daylight penalty I want to keep simple. Right now it just piggybacks off of a vanilla day/night time checker. Beyond that I think it may get complicated and performance-heavy. If it were Vampire Hunter D where Meier instantly bursts into flames then it would be worth the pursuit, but it's not like that.
SAUCE__GODD 13 Jul, 2022 @ 7:53pm 
I don't know if this is possible but what if their rest could be capped at zero during the day and completely fills up at night?
Baskerville  [developer] 13 Jul, 2022 @ 8:00pm 
I wouldn't make it all or nothing but I like the idea of a rest debuff in the day.
SAUCE__GODD 13 Jul, 2022 @ 8:05pm 
Fair enough, either way I think that would the issue of vampires being pissed about daytime activity because they gain rest too fast and won't sleep
Camalie 13 Jul, 2022 @ 11:05pm 
Are you planning on adding player variant factions of Hellsing, Iscariot, and/or Millennium?
Vulkandrache 13 Jul, 2022 @ 11:20pm 
I checked some of the numbers and right now this mod seems very much intended as
a standalone adventure.
Would it be possible to have a version with bonuses on a more resonable level
so it can be combined with other mods without making them look useless?

Right now there are single pieces of equipment that make a pawn as good as having a full set of bionics.
And the Holy Nanites and the Vampires themselves would still be insane
even if the bonuses are cut by 90%.
Baskerville  [developer] 14 Jul, 2022 @ 5:01am 
@Camalie Yes I've been thinking about how I want to do it.
@Vulkandrache Possibly. I wonder if I could make a toggle in Mod Settings for that sort of thing.
Holgast 14 Jul, 2022 @ 6:00am 
can the black sun symbol in millennium quests be removed or edited further? seems a bit iffy to remove one nazi symbol but not the other one. maybe make the centre an eye or something instead
Baskerville  [developer] 14 Jul, 2022 @ 6:11am 
@Holgast That's kind of funny because I just made a bunch of arrows. But looking at what you mentioned maybe it looks a little similar. I wasn't quite satisfied with it anyway because it's too complicated, so at some point it may change.
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