Divinity: Original Sin 2

Divinity: Original Sin 2

Warfare Expanded
Cleric  [developer] 17 Jul, 2022 @ 1:44pm
Known Issues, Bug Reports, and Upcoming Updates
Bug Reports

Bugs are inevitable, and there's only so much one developer or modder can discover through play testing on their own!

Please provide as much information as possible! Locations, characters, skills (either on toolbar or equipped), when it occurred (combat, peace, cinematic), and what was going on. Also let me know if you have other mods activated. If you have videos and don't want to upload them, PM for an email to utilize (but still post here so people know it's been reported!)

Known Issues

Trader doesn't have [book]?
1: Traders only restock with certain events. If you are certain you've NEVER talked with a merchant and they don't have the books available despite the mod being active, please let me know. Traders you HAVE spoken with prior to activating the mod will only have the books when they restock (their inventory will update on level up, or after some time).
2: Books are found at any Warfare trader, and the list appended to theirs. The list of available books depends on your level and whether or not they are a Fort Joy trader. Some skills are only available from Warfare traders who show up in Act 2 (including Act 1 Gareth). They might also generate in random loot, but I am unsure.

Icons for skills and status effects are just a Question Mark!
Status effects are missing entirely from some skills!
Ensure you have the Cleric - Shared Resources mod installed and above this one in your load order. That mod has the combined texture atlas and status effects for all my mods. Effects like Deep Wound, Might, and Lethargy are contained in that mod and are not available if it's not installed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883

Upcoming Updates

For the moment, this mod should be considered complete. Bugfixes and updates may come later.

Additional Requests
Please be informative and courteous in reports and replies. Suggestions for this mod that include new features are generally not going to be actionable as the mod in it's current form is complete save any bugs or issues that might need ironing out. Visual issues, animation issues, and the like are something I can check out, but I am very much limited by time, experience and the Engine when it comes to some of that stuff. There is always the chance of returning to the mod for polish and expansion, but we will see.
Last edited by Cleric; 17 Jul, 2022 @ 2:07pm
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Showing 1-5 of 5 comments
Cleric  [developer] 17 Jul, 2022 @ 2:58pm 
Release day issue:
- All characters gain all the Warfare Expanded skills!
-- An update was just put out to disable a test script. The skills were gained only when acquiring Rage, so any combat encounter not started should be unaffected. Players and enemies who have all the skills already, however, cannot be reversed without external tools - like a save editor - at the moment.
LickinUrKitten 24 Aug, 2022 @ 6:35pm 
ruptured tendons effect applies but enemies are not taking damage when moving after hit with Rupturing Smash.Could just be a mod conflict since we are using odinblade mods and feenex's and divine conflux .
Cleric  [developer] 24 Aug, 2022 @ 10:32pm 
Originally posted by CarnageUnleashed:
ruptured tendons effect applies but enemies are not taking damage when moving after hit with Rupturing Smash.Could just be a mod conflict since we are using odinblade mods and feenex's and divine conflux .
I don't edit the status. As long as the status is applied, that's where this mod's influence ends. Conflux or Feenex might have changed how it works or made new statuses to replace it and made the vanilla status inert to handle that, I cannot be sure.
Last edited by Cleric; 24 Aug, 2022 @ 10:32pm
CheezBallz 21 Mar, 2023 @ 8:41am 
This mod is incompatible with feenex's battle pack's monk stances. It makes it impossible to use unarmed. Do you think you could collaborate with them to fix this issue? That would be great if you could.
Cleric  [developer] 21 Mar, 2023 @ 9:07am 
Originally posted by CheezBallzFTW:
This mod is incompatible with feenex's battle pack's monk stances. It makes it impossible to use unarmed. Do you think you could collaborate with them to fix this issue? That would be great if you could.

Feenex hasn't been active since 2020 and it's not incompatible - there are just a couple status effects that are mutually exclusive. Like I already said in my comment section: work on this mod is limited to bug fixes and severe issues. Intentional mutual exclusion is neither. Please drop this, I don't need any more notifications for something I've already said no to.
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