Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic Thinking
Phalangitis  [developer] 11 Jul, 2014 @ 11:31pm
Short description..
1)reworked the attribute system of generals so now with according level of zeal,subterfuge,authority there are bonuses and consequenses
nubers in () are level and in [ ] are values.E.G. (1-5) means level1 to 5 and [3-6] means from 3 to eventualy 6..
AUTHORITY
tax increase (5-20) [2-20%] public order (6-20) [1-10] corruption reduction (10-20) [-2 to -3]
culture spread (4-20) [2-20%] food consumption per army (0-20) [-1 to -5]
gravitas per turn (0-20) [-3 to 3] power to your party (17-20) [1-2] replenishment (4-20) [1-10]
construction costs (5-20) [-3 to -15%] defence of assasination attemptes (10-20) [-10 to -50%]

SUBTERFUGE

defence of assasination attemptes (13-20) [-10 to -30%] movement range (4-20) [1-20%]
food consumption per army (6-20) [-1 to -4] research (10-20) [1-5%]
gravitas per turn (10-20) [1 to 3] power to your party (15-20) [1-3] replenishment (8-20) [1-5]
ambush succes (5-20) [1-5%] line of sight (4-20) [1-15] spotting hidden armies (4-20) [1-3]
mercenary upkeep (6-20) [-3 to -20%] siege attrition reduction (5-20) [-2 to -25%]

ZEAL

public order (6-14) [1-5] {for a region} and (15-20) [4-7] {to all faction}
food (5-20) [-1 to -6] gravitas per turn (5-20) [1 to 6] power to your party (15-20) [1-4]
upkeep increase for land (7-20) [5-20%] morale boost (6-20) [2-20%] morale reduction to enemies (16-20) [-5 to -15%] defence of assasination attemptes (5-20) [-5 to -60%]
melee attack (9-20) [5-20%] charge bonus (5-20) [2-20%] naval attack (8-20) [2-20%]
naval charge (7-20) [2-10%] naval speed in battle (10-20) [1-5%]
2) ancillary buff to give extra bonuses in authority zeal and subterfuge
3) navy gives extra trade profit plus defeates piracy better
4)land raiding decreases slaves of the opponent
Last edited by Phalangitis; 13 Jul, 2014 @ 7:58am