Oxygen Not Included

Oxygen Not Included

Free Resource Buildings - Updated
Crash error on startup
First anim file needs to be non-null. FreeWoodComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at LegacyModMain.Load () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at Assets.CreatePrefabs () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at Assets.OnPrefabInit () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at KMonoBehaviour.Awake () [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at LaunchInitializer.Update () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
Build: U56-675600-S
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Showing 1-7 of 7 comments
Spahrtan 19 Jun @ 2:08pm 
Confirming no DLC either
sadly its the same error for me. someone mentioned it works for them after getting all the dlc maybe it has extra assets from the dlc's that's causing the crash for me as i only have the base game
my error logs if you need

First anim file needs to be non-null. FreeWoodComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch2 (System.Collections.Generic.List`1[T] ) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at LegacyModMain.Load () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at Assets.CreatePrefabs () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at Assets.Assets.OnPrefabInit_Patch1 (Assets ) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at KMonoBehaviour.Awake () [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at LaunchInitializer.Update () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
Build: U56-675600-V
Pau de bater em corno  [developer] 20 Jun @ 9:03am 
Hey, i cannot reproduce, but it's being commom this error, I'll investigate it, but I guess on weekend I can fix it properly, I think it's a update error in some cases, but maybe it's not
jbogburnca 20 Jun @ 12:27pm 
I unsubscribed and resubscribed, that seems to fix the issue. Update alone didn't work originally.
Spahrtan 23 Jun @ 10:45am 
I bought all the DLCs and then the mod started no problem. Even no problems with my pre-existing save. Oh well, happy to support the devs some more
Pau de bater em corno  [developer] 23 Jun @ 6:08pm 
but that makes me worried, I'll try disabling each DLC and test it again, sorry fr it Spahrtan
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