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First anim file needs to be non-null. FreeWoodComplete (UnityEngine.GameObject)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch2 (System.Collections.Generic.List`1[T] ) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at LegacyModMain.Load () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at Assets.CreatePrefabs () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at Assets.Assets.OnPrefabInit_Patch1 (Assets ) [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at KMonoBehaviour.Awake () [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at LaunchInitializer.Update () [0x00000] in <de400b4adfd7413aba747f509f69c810>:0
Build: U56-675600-V