Arma 3
Half Life: Our Benefactors
Lobster 1 Apr, 2023 @ 1:34am
Bugs
I suggest posting known existing bugs here
< >
Showing 1-10 of 10 comments
Lobster 1 Apr, 2023 @ 1:38am 
First one that I found. Seems like you cant make ai and maybe player entities invincible via "allowdamage" in the editor, probably caused by the new health and armor system.
If this problem is not fixable or hard to fix then perhapse we can get an option to turn that system on/off?
Last edited by Lobster; 1 Apr, 2023 @ 1:51am
[ST] SGT. Shorty 3 Apr, 2023 @ 1:43pm 
The Suppressor and Charger were not available options in the kit selector item, did we miss something?
WebKnight  [developer] 8 Apr, 2023 @ 6:19am 
Originally posted by ST SGT. Shorty:
The Suppressor and Charger were not available options in the kit selector item, did we miss something?
You need to place HLA arsenal, not default one
Gazzer 8 May, 2023 @ 7:37pm 
yeah ok so for some reason xenians and headcrabs go back to their idle animation after a while when theyre dead
pittpull 28 Jun, 2023 @ 5:11am 
why cant stryder die when getting shot by tanks and other stuff??
OperatorHenry 18 Aug, 2023 @ 1:19am 
after the headcrabs have infected someone they seem to be an thing of its own as in it, cannot be deleted, killed, or kill anything
TruncatedCake 5 Sep, 2023 @ 6:30pm 
I like the striders, but they have some issues, when crouched, the ai continue to shoot where the strider's body would be when standing.
King of carthage 19 May, 2024 @ 5:17am 
Headcrab zombies not dying. I dump like 70 rounds in one and it keeps getting back up.
Vediano 5 Nov, 2024 @ 1:37pm 
Hello. I wanted to do a mission with underwater combat against striders, but found that their shots were not displayed correctly underwater
Cmole 22 Nov, 2024 @ 6:18am 
Hi !

I have found few bugs when playing as combine:

1. When playing as assassin, quite often player becomes immune to damage. It persists once it happens and only forcing respawn fixes it (for a short time until it happens again). My short-term solution (not optimal, but works) for now has adding a loop to allow damage for unit every 3 seconds (air time of jump lasts about 2.7).

2. When playing as charger and using your shield ability, AI refuses to shoot you. They act as you weren't even there.
< >
Showing 1-10 of 10 comments
Per page: 1530 50