Project Zomboid

Project Zomboid

Proximity Inventory [B41/42]
 This topic has been pinned, so it's probably important
Mxswat  [developer] 12 Aug, 2022 @ 5:23pm
Compatibility Thread
Discuss here other mods Compatibility
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Showing 1-10 of 10 comments
Surgeol 12 Aug, 2022 @ 9:05pm 
Proximity inventory tab became blank when use this mod with Smokin' Joe's Coolers, it's really weird
Zentsuki 16 Sep, 2023 @ 7:37am 
I think there may be a compatibility issue between this and Noir's shop mod. While the player shops are "locked", the proximity inventory can still allow players to take items from the shop, even if it doesn't belong to them... making it very exploitable.
Space Donuts 13 Feb, 2024 @ 2:25pm 
I think this conflicts with Pull-Up- Panels, highlighting gets disabled.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2676813523
sudoCompetence 28 Feb, 2024 @ 10:11pm 
I also think this conflict with the tetris inventory mod. Great mod regardless.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2982070344
UtbildadNinja 10 May, 2024 @ 9:19am 
Originally posted by sudoCompetence:
I also think this conflict with the tetris inventory mod. Great mod regardless.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2982070344

Does it? Planning on starting a new run after a couple of years pause. Both mods look simply fantastic. I guess it would need a compatibility patch to work though, seeing how they both touch the same subject
Sev 18 Jul, 2024 @ 4:12am 
Originally posted by UtbildadNinja:
Originally posted by sudoCompetence:
I also think this conflict with the tetris inventory mod. Great mod regardless.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2982070344

Does it? Planning on starting a new run after a couple of years pause. Both mods look simply fantastic. I guess it would need a compatibility patch to work though, seeing how they both touch the same subject

Doesn't work. Was looking for a compatibility patch for it. No dice.
Originally posted by Sevus Picus Galaxius:
Originally posted by UtbildadNinja:

Does it? Planning on starting a new run after a couple of years pause. Both mods look simply fantastic. I guess it would need a compatibility patch to work though, seeing how they both touch the same subject

Doesn't work. Was looking for a compatibility patch for it. No dice.
#4 looking for that same compatibility to no avail elsewhere either, oh well. :praisesun:
Togna 22 Dec, 2024 @ 2:05am 
As of Oct 3rd, Inventory Tetris now supports this mod
iknow 31 Dec, 2024 @ 2:12am 
Hi,i think there is a very serious conflict with the Manage Container in b42, and enabling both will cause the Manage Container to fail, which will be fixed by temporarily disabling Proximity Inventory.
Last edited by iknow; 31 Dec, 2024 @ 2:14am
I'm with @iknow over here. I cannot get this mod and Manage Containers to work, Even after turning off manage containers I still had issues with it on my save and had to roll a new toon.
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