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If you’ve bought buildings in Mourn before investing you may end up taking a building that the new mobs would occupy and they try populate another one. You can talk to Gary and debug and he will tell you what upgrades the mod thinks you have.
You don’t have to leave and come back from that far away and you can also simulate it with a game import.
The only thing I can suggest is to import without buildings… and see what happens.
I didn't purchased anything in mourn, other than the upgrades, specifically to prevent any conflicts.
I only traveled that far to make absolutely sure it wasn't some weird game thing when going to Catun and Flats Lagoon stopped working.
I tried Importing without building, it didn't do anything. I made sure to do the import when I was in another town.
I am giving this info and feedback to help better the mod. I legitimately don't just expect you to fix it or even look at it if you don't want too. It's your mod, bro. My whole point for DLing this mod was to make Mourn a proper city, rather than have it as an outpost. So buying it to attempt to fix some of the issues just doesn't appeal to me, personally. Again, I really appreciate the work you put in and love the concept of the mod. I also very much appreciate you just taking the time to reply to people.
I don't know what caused my issues, but this seems to have fixed them all. Best I can guess is something broke the sequence and left it in some kind of half updated limbo.
Again, thanks for the mod and concept. And thanks for the replies.