Airships: Conquer the Skies

Airships: Conquer the Skies

Ishi's Additional Alternatives
Bug reporting
I think there is something wrong with the combustion suspendium chamber, it only generates 1 lift currently.
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Also, the tech tree changes mess with heraldries that start with tech unlocked by it not being unlocked i think.
IshiMoss  [разработчик] 23 авг. 2022 в 21:40 
combustion chamber needs small jelly pump to work
Първоначално публикувано от IshiMoss:
combustion chamber needs small jelly pump to work
My bad thanks ! Anything else that needs jelly ?
IshiMoss  [разработчик] 24 авг. 2022 в 7:35 
pretty much that's it. Jelly otherwise improves the output and efficiency of engines. (turbine, vanilla chambers and propellors etc.)
I noticed it changes some blocks like the coal storage
IshiMoss  [разработчик] 25 авг. 2022 в 9:33 
that's pretty much just a retexture so they actually look like they run on jelly
With the new update when you start a new campaign starting with tech 0 the enemies don't start and won't build any ships.
IshiMoss  [разработчик] 30 авг. 2022 в 19:39 
Първоначално публикувано от Serra:
With the new update when you start a new campaign starting with tech 0 the enemies don't start and won't build any ships.

use my faction mod or start at tier1
Understood ! Before this update it was fine :steamsad: I will try with your faction mod or start at tier 1 when I get home.
It says that the Flyer Hangar is not available even in the airship editor, because it requires the bonus "Plane Wing Flyers".
You can read the Ballistic Missile stats by refitting one on the defenses screen. Sounds fairly obvious and is probably known, but it said to report it, so here I am.
IshiMoss  [разработчик] 28 авг. 2023 в 19:25 
@Simbach Vazo
i caca
IshiMoss  [разработчик] 28 авг. 2023 в 19:26 
@daragonfist
if you have another mod that overwrites planes techs, that's why.
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