Airships: Conquer the Skies

Airships: Conquer the Skies

Ishi's Additional Alternatives
Bug reporting
I think there is something wrong with the combustion suspendium chamber, it only generates 1 lift currently.
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Also, the tech tree changes mess with heraldries that start with tech unlocked by it not being unlocked i think.
IshiMoss  [geliştirici] 23 Ağu 2022 @ 21:40 
combustion chamber needs small jelly pump to work
İlk olarak IshiMoss tarafından gönderildi:
combustion chamber needs small jelly pump to work
My bad thanks ! Anything else that needs jelly ?
IshiMoss  [geliştirici] 24 Ağu 2022 @ 7:35 
pretty much that's it. Jelly otherwise improves the output and efficiency of engines. (turbine, vanilla chambers and propellors etc.)
I noticed it changes some blocks like the coal storage
IshiMoss  [geliştirici] 25 Ağu 2022 @ 9:33 
that's pretty much just a retexture so they actually look like they run on jelly
Gotcha Thanks !
With the new update when you start a new campaign starting with tech 0 the enemies don't start and won't build any ships.
IshiMoss  [geliştirici] 30 Ağu 2022 @ 19:39 
İlk olarak Serra tarafından gönderildi:
With the new update when you start a new campaign starting with tech 0 the enemies don't start and won't build any ships.

use my faction mod or start at tier1
Understood ! Before this update it was fine :steamsad: I will try with your faction mod or start at tier 1 when I get home.
That fixed it !
It says that the Flyer Hangar is not available even in the airship editor, because it requires the bonus "Plane Wing Flyers".
You can read the Ballistic Missile stats by refitting one on the defenses screen. Sounds fairly obvious and is probably known, but it said to report it, so here I am.
IshiMoss  [geliştirici] 28 Ağu 2023 @ 19:25 
@Simbach Vazo
i caca
IshiMoss  [geliştirici] 28 Ağu 2023 @ 19:26 
@daragonfist
if you have another mod that overwrites planes techs, that's why.
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