Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Disasters
Mulitplayer?
have people tested it? are there bugs? lets talk about it
< >
Showing 1-15 of 20 comments
Frodo45127  [developer] 24 Sep, 2022 @ 11:47am 
I haven't tested it myself (I don't play MP) but what I could get from the comments is:
- Raiding parties works.
- A unspecified disaster causes a desync when triggering an event.
Frodo45127  [developer] 29 Sep, 2022 @ 11:32am 
Just tested with a friend, everything triggered with no desyncs. So at least today update works on multiplayer.
Publius 6 Oct, 2022 @ 12:20am 
Originally posted by Frodo45127:
Just tested with a friend, everything triggered with no desyncs. So at least today update works on multiplayer.
Awesome news! I'm excited to give it a try in a coop campaign with my friends! :)
TheWhiteRabbit 6 Oct, 2022 @ 12:30am 
me and a friend have a run going i will update when i know more as well
Nazukao 6 Oct, 2022 @ 3:38am 
@Frodo45127, man thanks for the work. May I ask you which chaos events will trigger and at which turn on MP?
Last edited by Nazukao; 6 Oct, 2022 @ 3:38am
Iceciro 21 Oct, 2022 @ 3:39pm 
Bigger issue is my understanding is MCT states it doesn't work for multiplayer, so I'm not sure we could control the disasters in MP.
Publius 22 Oct, 2022 @ 3:35am 
if you go into the file, if everyone makes the same modifications (or someone makes them and shares with friends) you could theoretically configure everything however you'd like. Just takes some extra legwork
TheWhiteRabbit 22 Oct, 2022 @ 3:58am 
Originally posted by Iceciro:
Bigger issue is my understanding is MCT states it doesn't work for multiplayer, so I'm not sure we could control the disasters in MP.

Technically MCT wont cause any problems if every one runs default settings and dosent touch the button you will only hit desyncs when people start to change the settings and such. MCT also isent "multi comp" cause every mod thats going to use it is gunna run scripts wich multi dosent like. But ya never know some work better then others
LanS 23 Oct, 2022 @ 7:57am 
I used some mods to play with friends and it seems to cause the ”Dynamic Disasters“ to not work.:secretweapon_hoi:
Ellarian 23 Oct, 2022 @ 9:38am 
MCT has a multiplayer beta out, I will try these two today in multiplayer and see how it goes!
LanS 26 Oct, 2022 @ 8:44pm 
Originally posted by Ellarian:
MCT has a multiplayer beta out, I will try these two today in multiplayer and see how it goes!
Where can I get multiplayer beta? & What are the test results?:47_thumb_up:
Ancalagon 19 Dec, 2022 @ 2:38pm 
Big question, if I was editing difficulty modifiers for this bad boy for a pvt version of it I'd just use with my friends in multiplayer, would I need to edit it both within the event scripts themselves and the MCT scripts or just one spot?
Frodo45127  [developer] 5 Jan, 2023 @ 12:35pm 
Originally posted by Ancalagon:
Big question, if I was editing difficulty modifiers for this bad boy for a pvt version of it I'd just use with my friends in multiplayer, would I need to edit it both within the event scripts themselves and the MCT scripts or just one spot?

Both need to have EXACTLY the same settings to work. Otherwise a desync may happen.
Ellarian 4 Mar, 2023 @ 2:56pm 
Has anyone succeeded in getting this to work with MCT in multiplayer?
Ellarian 9 Mar, 2023 @ 12:12pm 
We have not gotten this to work in mutliplayer with MCT - MCT seems to cause desyncs
< >
Showing 1-15 of 20 comments
Per page: 1530 50