Barotrauma

Barotrauma

GTFO Weapons
 This topic has been pinned, so it's probably important
Hunk  [developer] 9 Sep, 2022 @ 3:25pm
Suggestions
Don't be shy
If you are about to make a request for compatibility with some other mod. Please, provide a link to desired item.
Last edited by Hunk; 17 Jun, 2023 @ 3:13pm
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Showing 1-15 of 20 comments
jusbastes 10 Sep, 2022 @ 10:51pm 
Sledgehammer?
Flashlights for weapons?
Hunk  [developer] 11 Sep, 2022 @ 2:25am 
Yes guys, im going to add it soon
Why not make one type of ammunition for all shotguns by simply limiting the number of shots in the slot?
Hunk  [developer] 11 Sep, 2022 @ 3:04am 
Damage, spread and effects applied on targets are set in projectiles, not weapons itself, since i needed different damage and spread i had to do this number. I wanted to do that at first, but it anyway would be different ammo types, so in order to avoid confusion between them i made them this way.
Last edited by Hunk; 11 Sep, 2022 @ 11:35am
Почему не сделать механику зарядки пулемёта так же, как у пушки которая стреляет очередями по 5 патронов? Только в нашем случае очередь будет на всю обойму. Проблем с остановкой стрельбы быть не должно (достаточно просто отжать левую кнопку мыши чтобы прекратить стрельбу), но проблема может быть когда ты закончил стрельбу и сразу начинаешь следующую, тогда пулемёт сразу начнёт стрельбу.
Last edited by Джон Санаби; 17 Sep, 2022 @ 10:58pm
Hunk  [developer] 18 Sep, 2022 @ 12:09am 
То как я сделал все то оружие, что дает отсечки по 2, 3, 4, 5 выстрелов, только выглядит как отсечки. В случае с burst cannon, на деле ты стреляешь из 5ти одинаковых стволов каждый имеет свое время на зажатие, тут банально нет механики раскрутить и стрелять, это работает только на пушках подлодок. Игра и так не очень блещет оптимизацией, так что я боялся, что если сделаю также с пулеметом, а там придется поставить очень много стволов, то у игры будут беды.
Понял, спасибо!
Keks 24 Sep, 2022 @ 10:23pm 
Maybe make ammo buyable or ammopacks buyable cause me and my crew always have the issue of running out of ammo and we cant ever get enough of it no matter wether we mine lead or we buy it since there is always only 1 mag at outposts maybe make them sell ammopacks but for a higher price?
Last edited by Keks; 24 Sep, 2022 @ 10:24pm
Forgefather_Taco 28 Apr, 2023 @ 6:28pm 
This need more updates.
Some mods overlaps it like Combat Overhaul Redux.

Suggestion is having these weapons their on style. Perhaps uniform and equipments along with a job with their own skill tree.
Prisoner: Start off with SMG and heavy pistol. another Sniper and auto pistol. etc. Just something while adding more content to this.
Hunk  [developer] 28 Apr, 2023 @ 10:37pm 
I was planning on adding a job. Of course we would need some uniforms and some tools for it which are the hardest part for me, because it is really tricky to get pictures of clothes. Also i am still trying to implement tools. Once these two are done, i will get on adding a job.
AnkDraig 4 May, 2023 @ 3:26am 
Suggestion - bioscanner, and bioscanner synergy with some guns , mayber turrets. But knowing all stings and things in Barotrauma gameplay mechanics it maybe quite hard. Also maybe make GTFO weapons craftable too instead only buyable. Maybe cover em in blueprints.
Hunk  [developer] 4 May, 2023 @ 7:38am 
I will make most of the weps craftable, some only buyable and probably a couple which you can find only in wrecks etc. But that only when i add a job for all that.
Bioscanner and turrets are currently WIP, can't really tell if synergy can be implemented without Lua.
AnkDraig 4 May, 2023 @ 11:39pm 
Yeah that why i just suggest not demand :D. Synergy is bit specific for shooter mechanics. But turrets would be nice. I just don't mention utter wish of missions-and-enemies related to GTFO. But i think whole bunch of weapons and tools from GTFO is just more than enough :EvilGrin:
Hunk  [developer] 5 May, 2023 @ 1:55pm 
Well enemies and missions i leave to someone else :D
I'm going to add all tools, that is for sure. If there will be enough power left in my soul after that, i might expand this whole thing a bit more.
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