Divinity: Original Sin 2

Divinity: Original Sin 2

Arcane Bladeweaver - Elemental Melee Master
 This topic has been pinned, so it's probably important
Cleric  [developer] 10 Sep, 2022 @ 4:07pm
Known Issues and Bug Reports
Bug Reports

Bugs are inevitable, and there's only so much one developer or modder can discover through play testing on their own!

Please provide as much information as possible! Locations, characters, skills (either on toolbar or equipped), when it occurred (combat, peace, cinematic). Also let me know if you have other mods activated.

Known Issues

My Icons are not loading and some skills status effects don't work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883

Trader doesn't have [book]?
  • Traders only restock with certain events. If you are certain you've NEVER talked with a merchant and they don't have the books available despite the mod being active, please let me know. Traders your HAVE spoken with prior to activating the mod will only have the books when they restock (their inventory will update on level up).

Additional Request
Please be informative and courteous in reports and replies. Suggestions for this mod that include new features are generally not going to be actionable as the mod in it's current form is complete save any bugs or issues that might need ironing out.
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Showing 1-15 of 19 comments
Cleric  [developer] 11 Sep, 2022 @ 12:34am 
Inspired Mastery given to characters in the aura has a missing Icon, will be fixed soon.
45fg45 11 Sep, 2022 @ 2:42am 
Class preset bug
Cleric  [developer] 11 Sep, 2022 @ 7:22am 
Originally posted by 45fg45:
Class preset bug
Idk what you mean, can you please provide more information.
GCHERO 11 Sep, 2022 @ 8:33am 
It doesn't seem there is a class preset showing up in character creation. I also have noticed that the flows dont seem to convert damage.
Cleric  [developer] 11 Sep, 2022 @ 8:36am 
There is no class preset. If Flows aren't converting damage, double check that you have LeaderLib, and the extender and it is updated to the latest version. Flows also only convert melee weapon damage, so spells and ranged weapons will be unaffected.

EDIT: Tested with the Steam version rather than my project files on another computer and seems to work. Definitely check extender and leaderlib.
Last edited by Cleric; 11 Sep, 2022 @ 8:42am
GCHERO 11 Sep, 2022 @ 8:53am 
yeah did some more testing, seems another mod I am using may be interfering
Cleric  [developer] 11 Sep, 2022 @ 8:55am 
Do you know which one, I might be able to poke around and see what the issue is more specifically and avoid it.
Damage type conversion seems to be awkward at the best of times.
GCHERO 11 Sep, 2022 @ 9:03am 
Currenlty going through the mods, to see which may be giving an issue, if I find anything, Ill be sure to let you know.
GCHERO 11 Sep, 2022 @ 10:02am 
OK, so Im not sure what mod exactly may have been causing the issue, but I did move all the cleric mods to last in the load order( the shared resources mod is still high on the list and that seems to have fixed it. So if any one is using a heavily modded lay out or just having that issue with damage conversation I would recommend setting the cleric CLASS mods to be last in the load order.
Ghostly 17 Dec, 2022 @ 2:02pm 
For some reason my character is not getting any 'Flow' buff from using these skills.
Cleric  [developer] 17 Dec, 2022 @ 3:01pm 
Sent a DM on discord as well:

-- Flows are added via a Lua Script and requires Norbyte's Script Extender and Laughing Leader's LeaderLib. If those are both active (Leaderlib as a mod, and the Script Extender should show a version number at the bottom of the main menu and should be v56 or higher) then I will do a more thorough check, but I've been playing the class with my modding computer the last few days without a hiccough.
Iroou 3 Jan, 2023 @ 3:52am 
Hello,

When playing with a controller i have some spells description problems (specifically on the Termination line and Resolution spells), like for example on the Glacial Lance one :

"Termination: Deals [ExtraData:Cleric_ABW_Termination_Increase_Low]% more damage"
Cleric  [developer] 17 Mar, 2023 @ 5:25pm 
Originally posted by Iroou:
Hello,

When playing with a controller i have some spells description problems (specifically on the Termination line and Resolution spells), like for example on the Glacial Lance one :

"Termination: Deals [ExtraData:Cleric_ABW_Termination_Increase_Low]% more damage"

I see if I cannot check that out, really sorry I've completely missed this. I have some mod work to do this weekend so I will add this to the list.

EDIT: Since those were done with LeaderLib so that I could edit the values on the fly. If LL doesn't push an update in the next day or so, I will change the descriptions myself because this absolutely makes the mod nearly unplayable when the text box is 10x more crowded than it already is.

EDIT EDIT: LL has updated LeaderLib and the descriptions should be functional!
Last edited by Cleric; 20 Mar, 2023 @ 7:39am
Wut Wut 28 Jul, 2023 @ 10:55am 
I've noticed a strange bug with elemental resistances and converted damage that may have been introduced with the latest update: I played a similar build last year and the damage changes seemed to be working as expected?

Anyway, I'm playing a melee aeromancer that uses a storm hammer from Odinblade's aero overhaul mod, which is a melee weapon that does pure aero damage. All of the character's attacks are weapon damage based: the idea is that they're a melee mage. Last year when I did a similar build, I could use a few geo arcane bladeweaver skills to fight against enemies that had high aero resistance.

However, with this new character, converted damage is still using the enemy's aero resistance for final damage number, even on non-aero conversions, which seems counter-intuitive to the design of the mod. Interestingly enough piercing damage still seems to have the "correct" damage number, even when converted. Your melee skills from Elementalist also seem to be working as expected. Arcane archer damage conversion also seems to be still working as expected.

I have a pretty lengthy mod list, but I can share the entire thing if desired, as well as a save file at an encounter where this is easily reproducible. I've tried moving the Cleric mods to the bottom of the load list, as well as removing skills from other mods being memorized (although not actually removing the mods from load.)
Cleric  [developer] 28 Jul, 2023 @ 8:09pm 
Yeah, damage conversion has been tricky to say the least. I will have to check how each mod handles it, but there is a good possibility that stuff in the extender or LeaderLib have chenged and the old methods aren't working correctly. I'll look into it when I have a moment.
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