Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Where maybe somebody else have the same problem and will vouche for me also.
Or someone can confirm that it is a bug.
Another thing what bugs me is, that if ocupants are CSAT (changed sides) (usaualy they are NATO) on map they show up as blue colored markers, not red as it should be. That one is on all maps i checked.
Otherwise if you loaded 2 normally invader factions then you wouldn't be able to tell the occ and inv apart.
Thanks Again!
Answer I've got from one of the other devs on the headless client issue is that the HC might not have the contact DLC loaded, might be worth checking that out.
So i did.
If so then "-mod=enoch" or "-serverMod=enoch" does not work.
As i know enoch is for Contact platform.
Thanks for looking into it.
There is no specific issue with headless clients and the Antistasi mod on Livonia. Community runs that setup regularly.
"headless client's RPT" - thats where?
i would like to add that i played previous versions on Antistasi few days back, before i jumped in this one. And there HC worked like charm.
Was playing antistasi comunity version
I would like to add agin.
My headless is connected to server, i see it in lobby.
When map starts in player field HC is stuck like in waiting position (icon as sandclock).
Checking ingame map for - AI load info - it says - No headless client detected.
So cleint is conected but cant be loged in game.
No errors in server console.
if you do have headlessclients connected then, one of the elements in the return command will have a name of headlessclient.
it returns commanderX
yes runing 64 bits
Tested On Tanoa map with comand
it returns
[commanderX,hc,hc_1,hc_2]
and yes it works there