Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Allegiance Technologies [Updated for 2.3]
Tritone  [developer] 25 Sep, 2022 @ 7:43am
Empire Technologies
Dwarfs
Compact with the Dawi
+15% allegiance with Dwarf factions

High Calibre Munitions
+12% missile strength for artillery
+3 armour-piercing missile damage for handgunners

Oaths of Service
-15% vigour loss reduction for State Troops
+8 leadership for State Troops

Shared Grudges
+10% weapon strength against Greenskins (all armies)
+3 bonus to infantry against Skaven (all armies)
+10% spell resistance against High Elves (all armies)
+10% missile resistance against Wood Elves (all armies)

Bretonnia
Entente with the Bretonnians
+15% allegiance with Bretonnian factions

Noblesse Oblige
+2 control (factionwide)
+7 to character leadership aura (all characters)

Imported Thoroughbreds
+10 charge bonus for Empire Knight units
+10% speed for Empire Knight units

Equestrian Culture
+3 recruit rank for cavalry units
-10% upkeep for cavalry units
-20% recruitment cost for cavalry units


High Elves
Accord with the Asur
+15% allegiance with High Elf factions

Maritime Trade
-30% attrition in high seas (all armies)
+15% tradable resources produced

Magical Renaissance
+30% research rate
-10% miscast chance for Empire wizards

Virtuosic Bladework
Passive Ability: Imperial Mastery for Greatsword units

When health > 25%,
+10% Mass
+7 melee attack
+5 melee defense

Lizardmen
Treaty with the Lizardmen
+15% allegiance with Lizardmen factions

Wilderness Survival
-50% attrition in swamps (all armies)
+5% casualty replenishment rate (all armies)

Gilded Friendship
+10% income from trade tariffs
+25% income from ports

Noble Beasts
Passive Ability: Noble Instincts for Demigryph units

When leadership > wavering,
+15 missile block chance
+15% physical resistance
+7 melee defence

Grand Cathay
Coalition with the Cathayans
+15% allegiance with Grand Cathay factions

Sigmarite Zeal
+7% hero action success chance for Witch Hunters and Warrior Priests
+2 hero capacity for Warrior Priests
+2 hero capacity for Witch Hunters

Refined Mechanisms
+10% range for crossbowmen units
+10% reload time reduction for crossbowmen units

Cradle of the Old World
+20 growth
-1 construction time for province capital/settlement buildings
-33% construction cost for defence buildings

Kislev
Bloc with the Kislevites
+15% allegiance with Kislev factions

Mobile Defensive Manoeuvres
+10% campaign movement range (all armies)
Attribute: Stalk for all Free Company Militia units

Spoils of Battle
+20% post battle chance of stealing a magic item
+15% income from post battle loot

Bastion of the South
Passive Ability: Guardian for Empire Captains
+5% ward save when fighting against Norsca, Warriors of Chaos and Daemons of Chaos (all armies)
Last edited by Tritone; 27 Sep, 2022 @ 11:50pm