Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Allegiance Technologies [Updated for 2.3]
Tritone  [developer] 26 Sep, 2022 @ 11:43am
Brainstorming Technologies
So I've started thinking about the next culture I'll tackle for this mod, and if anyone has any ideas for technologies, effects, or narratives to communicate in the tool-tips, I'm open to all suggestions.

To prevent confusion and clogging of our mod lists, this mod will be renamed to Order Allegiance Technologies once I add another culture.
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Showing 1-1 of 1 comments
sins8 18 Mar, 2023 @ 2:54pm 
hopefully i'm putting this in the right location. just some ideas
factions to add: dark elves, tomb kings, and ogres, argument could be made for the vampires as well. now its true these are not 'good' factions but they would fall under the "the enemy of my enemy is my friend" deal.
- add 3 more researches to each faction:
1. add a skill to each LL/LH, the way im thinking about this if say tyrion met karl and they duelled and tyrion taught him some tricks so you do the research and all LL/LH get martial prowess for example (if you do this please add some of the LL/LH from the bigger mods)
2. all embassies allow for the creation of 4 of the most powerful unites of said faction, ex high elves could be the sisters and star dragons...
3. upgrades said units to RoR with all relevent upgrades, this will allow for maybe 2 full stacks of hybrid armies (just for fun, and because they are strong and upgraded you never feel like youre downgrading)
- would like to see some tech (might be more fitting to add to the main tech page) that shows some factions like lizards, cathey, and other empire LL factions on map allowing for the chance to create alliances, i have come across some situations where they were all dead before i could make an alliance

kind regards
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