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EDIT: Kislevs tier 1 stable grants 6 dervishes but the text says it should grant 3.
An honest-to-Gork bug. Fixed! I'm just adding a handful of new landmark-specific caps, and it'll be released in short order. Hold on a few minutes for me.
Almost all of the warnings are because "context_requirement" is a key field. Is that for performance reasons?
Some of the errors are missing references to correct like "###_rat" -> "###_skaven" and "###_lizards" -> "###_lizardmen". The others are mostly just duplicate keys.
Most of the units caps(as Bretonnia) are missing after using the 'True Elites' mod which alters unit sizes, and is a movie pack file, I think the units without caps were the ones it altered. But after disabling that mod the unit caps are still missing. Any way you could help me identify if this was the problem, or what other types of mods could be affecting this? If it's the case I could try making a submod to to make your mod and True Elites compatible.
This does not belong in the Bug Reports thread, and would be better discussed in the Submod Requests thread where it belongs. If the units are still missing caps with the other mod disabled, then that mod's not the cause of the problem. Something else is overwriting the vanilla entries in main_units_tables. Look for something editing those entries. Any mod editing vanilla units will cause conflicts if it's editing the main_units_tables entries for the units.
Here's what I see in RPFM, if it helps: https://i.imgur.com/M4tn3vH.jpg
The same for me. Even with the "fake" update. Nothing.
Wait? You're seeing errors in RPFM as well?
Edit: In all honesty, I'm a bit stumped here: the file works on my end. Bumping the file through a fake update should be enough to get people with the most recent version of the file via the Workshop even if the Workshop's being screwy and leaving some people on the last version: both versions are the same except for the date modified attribute. People say they're not using conflicting mods, which I have to assume is true, but there's just no reason for the mod's changes to not catch otherwise.