Total War: WARHAMMER III

Total War: WARHAMMER III

Unit Caps for All (Updated for 4.2) (Mod for Sale)
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Update: 24 Feb, 2024 @ 7:06pm

Update: 27 Nov, 2023 @ 3:13am

Updated for patch 4.1. Sorry, haven't fixed Nakai's missing caps yet.

Update: 15 Sep, 2023 @ 3:40am

Added bonus caps to the DLC's three new legendary lords.

Update: 4 Sep, 2023 @ 4:36am

[Kislev] Attempted to add caps to Mother Ostyanka's bear building. Credit to JP for the report. I'm doing this blind, as I cannot view the building in-game, so let me know what, if any, problems there are.

Update: 3 Sep, 2023 @ 1:25am

Updated for 4.0.
As I do not own the new DLC, I cannot test anything related to the new units. If you have problems related to them, you're going to need to describe very carefully what the problem is and what needs changed.

Update: 3 Jul, 2023 @ 11:44pm

[Lizardmen] Slight adjustemnts to the Beasts building to make cap behaviour more consistent across the mod.

[AI] Rebalanced the AI system to try and give better results for all factions, but particularly Bretonnia and the game 3 factions.

There may have been other small tweaks that I forgot to make note of along the way.

Update: 2 Jul, 2023 @ 2:28am

[Vampire Counts] Balance pass using new balance data derived from unit costs.

[Wood Elves] Balance pass using new balance data derived from unit costs.

Update: 1 Jul, 2023 @ 11:52pm

[Slaanesh] Balance pass using new balance data derived from unit costs.

[Tzeentch] Balance pass using new balance data derived from unit costs.

Update: 1 Jul, 2023 @ 9:38pm

[Skaven] Balance pass using new balance data derived from unit costs. Very little has changed: Skaven were pretty finely tuned as the race I've played the most. Cleaned up some backend stuff which should streamline the UI elements somewhat.

Update: 1 Jul, 2023 @ 8:09pm

[Ogres] Balance pass using new balance data derived from unit costs. This is a huge rebalance: most buildings have been massively nerfed. Constructive feedback is most welcome.