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I mean, the gear is getting ghosted, so you can easyly determine where to put it. Also when you using the Precision tool you can snap it as you wish to, defining your own offsets.
So using this same method for gears is possible, making the POINTID the tooth and NEXTID the gap but if u have a 100 teeth gear, it will insert and cache 200 lines in the DB, and if u have 3 gears like that, the amount of data is equal to the inserts of the Trackassembly tool as it is right now ( Putting it simply 3 gears or 200 rails and the DB is growin quite fast, plus you have to make sure you script all of the gears/gaps...).
If u snap them relative to the teeth / gaps your contraption weight will be destributed relative to the gaps of the gears ( Not equally geomatric shape I mean coz sometimes they got odd set of teeth / gaps ) !
I usually make gears like this, coz it's lot way easier than anything:
1) Grab a fairly flat and big plane, SPrpops, PHX or so, It doesnt matter
2) Now you have sth to build relative to
3) Make the gear W 50000, and just Freeze / Roteate it with Precision
4) Smap more gears as you wish
5) Now you have build a "layer" of gears
6) If u wish to bild anothe layer of gears ( Like gearboxes for example ), just move the base plane and snap-freeze it, then repeat the same trick above for each layer
I used the same method for: /watch?v=yf_JRnLXoVg
https://www.youtube.com/watch?v=yf_JRnLXoVg
Dude figured out better way for the inserts .... not based on point IDs
Yep I need to insert a lot ot gears in there xD