安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
And maybe add some integration with cultist lamp (forgot it ID).
In my mind, Acolyte is about managing the Husk infection to fit certain degrees rather than slapping on Zealot Robes or Husk genes calling it a day. They could have the benefit of giving buffs to bots they give orders to, like a repair, speed, or skill buff, and another skill that activates upon the third stage of Husk Infection when you lose speech, since speech cuts off at the third stage.
I'm going to do more testing in a single-player/multiplayer setting with a friend or two to test the job more.
Also, the Jekyll and Hyde talent doesn't take effect 70% husk infection. You lose the medical bonuses when you reach that threshold. You gain the weapons and bleeding bonus when you reach 30% husk infection.