Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
While I understand reworking Angela, would you consider making her current busted Keypage a separate thing for the lulz before it's replaced in the update? OP silliness is fun sometimes
I personally believe MT and YY to be perfectly good as they are. I do hope the rework will keep the fun of these battles and not be another AB scenario. CN is quite challenging, but once you get the gimmick down its pretty good, still, it is gonna need a change should the changes to angela's deck be made.
Now the one thing I do find impossible, to horrid, being AB. I'm not the only person so instead of giving repetitive feedback, here's a simple fix I believe can work for them: -2 dice so that at the 1v1 it only has 9 dices instead of 11, ence allowing Angela to have a chance.
There could also be more changes to dice values, etc... but this is my suggestion for that particular battle.
Overhaul can't wait to see more of the mod! Keep up the good work and make sure to keep motivation strong!
We're working on the mod still. There's still people who wants to get this project somewhere, so we're keeping at it.
No immediate news to come as of now.