ARK: Survival Evolved

ARK: Survival Evolved

ARK: Total Rebalance
 This topic has been pinned, so it's probably important
AbobaShark  [developer] 12 Oct, 2022 @ 9:57am
Rebalancing suggestions
Here you can suggest any changes to the game balance in the mod.
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Showing 1-15 of 16 comments
R4VN 12 Oct, 2022 @ 6:11pm 
I haven't tried the mod yet, but here's one thing i always hoped for and would fit i think. Aggressive / territorial herbivores. Not only towards predators but anything getting too close to the herd. Perhaps only males? Very few mods tried that, i know of the hunted but it changed a few things i didn't like. Guess i just want more things to want me dead.
Instant 2 Nov, 2022 @ 8:25am 
I´ve noticed that the thyla is smaller, I like that, but the problem is that the character has its legs too spread out when riding the thyla, that looks a little strange, so could you make it so the character´s legs are closer to the thyla´s body when riding it?
AbobaShark  [developer] 2 Nov, 2022 @ 12:03pm 
Originally posted by Luizão:
I´ve noticed that the thyla is smaller, I like that, but the problem is that the character has its legs too spread out when riding the thyla, that looks a little strange, so could you make it so the character´s legs are closer to the thyla´s body when riding it?
I'm fixing it right now and it looks like the position of the character's legs is now ok, but it looks like the character's hand position issue will remain as the saddle model is designed for a much larger animal.
Beast 4 Nov, 2022 @ 10:34am 
I'd say a curve to the difficulty in the later game (if this is the goal of the mod). Playing in small servers for for the fun/story instead of PVP based gameplay makes the Tek Tier and its materials incredibly difficult to gather and farm. I feel like everytime I get to this point in my play through I get very bored because its just monotonous grind without much pay off in the terms of reward from the gear.
Wilco_90 4 Nov, 2022 @ 2:10pm 
I have not played this rebalance yet, but I have found that adding some chance of element to alpha drops helps in this regard. I also put some black pearls in beaver dams and level 55 red drops. xD
Nast 5 Nov, 2022 @ 9:15pm 
What do you think about biome specific buffs and nerfs for certain creatures in those biomes?

For example, in the snow biome, "wooly" creatures like the mammoth and rhino would get buffed, while creatures without fur and/or cold blood would get nerfed, based on the fact that a cold blooded reptile would struggle to survive in a colder climate while a warm blooded mammal with heavy fur would thrive.

Lots of potential there.
Mr. Mman 5 Nov, 2022 @ 11:25pm 
I haven"t tried the mod yet but is carcha going to added to these changes?
Siaro the Python 6 Nov, 2022 @ 12:14pm 
two words... Fall damage
Riley 6 Nov, 2022 @ 5:22pm 
This isn't really balance but I don't know where else to put this. I would love to see Spino be able to stand on all fours again. I think it looks super goofy when standing up. an ini option could be a solution, so people who don't want all fours don't have to have it, and vice versa. It would also be nice to see it use the pre-TLC puppy run instead of the newer one
Ryanxvx 12 Nov, 2022 @ 4:31am 
I think you can make spino have some special abilities in the water( like bary) because it's in an awkward place where it can't rival other apex predators, and there is nothing special about it currently.
Zenthora 15 Nov, 2022 @ 12:41pm 
I have few suggestion for some dinos

Ankylosaurus: Armor, Bone break effect to every creatures except sauropods (that makes dinosaur/player slower and unable to jump)
Carnotaurus: Charge attack
Dilophosaurus: Increased Size
Kentrosaurus: Increased attack, bleed damage (I dont remember if it have)
Pachyrhinosaurus: Increased damage, slower attack speed

Also if player rides herbivore dino, other herbivore dinosaurs will not be aggro unless they attack might be also cool
Last edited by Zenthora; 15 Nov, 2022 @ 12:46pm
Speed 13 Dec, 2022 @ 2:44pm 
A few suggestions:
Nerf Trikes, the bleeding effect lasts 30 seconds which is far too long should be 10s max and it seems to disable flying on flying dinos. They also aggro from way too far.
Alpha dinos seem to be able to eat corpses which causes them to fully heal which is very annoying.
All bleeds need a nerf they are too strong, a small dinosaur should not be able to bleed the biggest of behemoths.
Raptors pounce ability is very annoying and should only work if you are riding a small dinosaur not something like a dinopithecus
Sinomacrops glide ability seems to be removed, not sure if its a bug or not.
Desmodus are now spawning in the wide open of the world and not in caves like they are supposed to.
Last edited by Speed; 13 Dec, 2022 @ 2:54pm
Speed 17 Dec, 2022 @ 6:21pm 
The new bleed change I feel like is still a bit overpowered as 10 seconds of bleed from a small raptor makes no sense after just being hit once. Each bleed attack should last for roughly 1-2 but then stack up to 10s instead of reaching 10 seconds right off the bat from getting hit once.

Is it possible for you to implement compatibility with Kraken's better dinos?
ClickyFingaz 15 Jan, 2023 @ 7:19pm 
The bleed is insane. I can take down a dino but my tame still dies from the everlasting bleed effect.
Croc 6 Apr, 2023 @ 10:34am 
Don't know if this is what you're going for eventually or not, but re-balancing crafting costs/times for items would be a plus. As well as increasing base durability for armors maybe? I like a lot of the changes Ark Server Remaster makes, but jumping through hoops to run a dedicated server on my pc just to play it solo is a bit much. I prefer the dino changes (sizes in particular) this mod introduces, anyway. Having a lot of fun with the mod regardless!
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