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For example, in the snow biome, "wooly" creatures like the mammoth and rhino would get buffed, while creatures without fur and/or cold blood would get nerfed, based on the fact that a cold blooded reptile would struggle to survive in a colder climate while a warm blooded mammal with heavy fur would thrive.
Lots of potential there.
Ankylosaurus: Armor, Bone break effect to every creatures except sauropods (that makes dinosaur/player slower and unable to jump)
Carnotaurus: Charge attack
Dilophosaurus: Increased Size
Kentrosaurus: Increased attack, bleed damage (I dont remember if it have)
Pachyrhinosaurus: Increased damage, slower attack speed
Also if player rides herbivore dino, other herbivore dinosaurs will not be aggro unless they attack might be also cool
Nerf Trikes, the bleeding effect lasts 30 seconds which is far too long should be 10s max and it seems to disable flying on flying dinos. They also aggro from way too far.
Alpha dinos seem to be able to eat corpses which causes them to fully heal which is very annoying.
All bleeds need a nerf they are too strong, a small dinosaur should not be able to bleed the biggest of behemoths.
Raptors pounce ability is very annoying and should only work if you are riding a small dinosaur not something like a dinopithecus
Sinomacrops glide ability seems to be removed, not sure if its a bug or not.
Desmodus are now spawning in the wide open of the world and not in caves like they are supposed to.
Is it possible for you to implement compatibility with Kraken's better dinos?