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-Max Health: 60
-Max Hunger: 100
-Max Sanity: 200
-Max Life Bottles: 9
Aims to provide fishing benefits with the help of Morten and socket a new Eye.
Skill: The Eye of Amon Ra: "Socket a gift left behind by Princess Kiya, the [Eye of Amon Ra]"
*Unlocks by Finding and defeating the Eye of Terror.
*Trait: Dealing damage has a 5% chance to expose a foes weakness, next attack deals 20% bonus damage on marked target.
Skill: Perception: "One eye that sees all."
*10% increased chance to expose a Weakness.
Skill: Focus: "Weakness spotted!"
*Deals 50% Bonus Planar Damage to Exposed target.
Skill: Insight: "Knowledgeable of things!"
*Become well-versed! Craft a restored Book of Gallowere early.
*Unlocks by solving 20 Jack of the Green Book of Gallowmere riddles and completely restore all the Entries of the Book of Gallowmere.
Skill: Morten the Earthworm: "Allows Morten to be used as Oceanfishing bait."
*Unlocks by Finding and defeating the Deerclops.
*Stats: Radius: 5, Range Bonus: +2, Attractiveness Idle: 0.4, Attractiveness Reel Bonus: +0.4.
*Style: Special, Effective Time of Day: Day: 1, Dusk: 1, Night: 1
*Weather Bonus: Normal: 1, Raining: 1, Snowing: 1
Undeath Tree: "All things come to pass..."
Aims to provide bonuses for slaying foes, also sanity and healing bonuses.
Skill: For The Honor Of Gallowmere: "For the King!"
*Unlocks by Successfully survive for 100 days in [Fate's Arrow] Mode.
*Trait: By using [Dan's Helmet], gain the ability to boost the Moral of Others!
*Allies gain 20% movement speed and attacks heal 0.5 health.
*Allies take 10% less damage and deal 10% bonus damage to Shadow-aligned creatures.
*Duration: 30 seconds
*Cooldwon: 2 minutes.
Skill: The Freakshow: "Carnival of Carnage!"
*Unlocks by Finding and defeating the Twins of Terror, Crystal Deerclops, Possessed Varg, and Armored Bearger.
*Trait: Allows player to buy the [Woden's Brand] for 8 Carnival Tokens from the Merchant and Shop Gargoyles.
Skill: Time Dilation Runesmith: "Time is more like a big ball of wibbly wobbly... time-y wimey... stuff!"
*Unlocks by Sucessfully Collecting 5 Chalice of Souls from Overworld and Caves.
*Visit the [Hall of Heroes] to claim the ever-shifting [Time Rune]!
*Used to quickly travel back to the [Hall of Heroes] for a short duration.
*Recharges after collecting a [Chalice of Souls] from an [Chalice of Souls Altar]
*Duration: 60 seconds
Skill: Rites I/II: "Honor the fallen!"
*Trait: 2/4% chance to ferry a Soul Helmet from a vanquished foes.
*Epic foes have a 50/100% chance dropping a Soul Helmet upon defeat.
Skill: Rites III: "Honor the fallen!"
*Trait: Anubis Stone now summons a permanent Knight of Gallowmere.
*Soul Helmet drop passive also stacks with Rites II.
Skill: Culling: "Better at Soul gathering."
*Trait: Felled foes have a 10% chance to grant 30% addition souls.
*Bravery increases from successful kills which restores 1 Sanity.
Skill: Embalming I/II: "Allow Energy Vial drops."
*Trait: Slain foes now have a 2/4% chance to drop an Energy Vial.
*Epic foes will always drop 1/2 Energy Vials upon defeat.
Skill: Embalming III: "Allow Energy Vial drops."
*Trait: Goodlightning additionally restores 25% of its healing over 10 secs
*Calming effect on Non Epic foes laster longer by 10 secs.
Skill: The Professor's Lab: "Gain the ability to access the Professor's Lab."
*Unlocks by Finding and defeating the Lord Kardok and the Fazguls. -coming soon-
*Trait: Construct new age weapons and monstrous creations by researching the power of the Chalice of Souls.
*Chalice of Souls Research: # of Chalice of Souls Required.
*#300: Unlock: Cane Stick:
*#600: Unlock: Pistol
*#900: Unlock: Bomb
*#1200: Unlock: Fire Crossbow
*#1500: Unlock: Blunderbuss
*#1800: Unlock: Gatling Gun
Skill: Nerves: "Reduce all negative Sanity effects by 50%."
*Unlocks by learning 12 skills.
*Unlocks by Finding and defeating the Celestial Champion.
*Unlocks by having no shadow affinity.
Skill: Guts: "Fountain of Rejuvenation now restores 50% more health."
*Unlocks by learning 12 skills.
*Unlocks by Finding and defeating the Ancient Fuelweaver.
*Unlocks by having no lunar affinity.
Backbone Tree: "A testament to ones Mettle!"
Aims to provide a shield ability and bolster defenses.
Skill: The Daring Dash: "Gain the ability to preform the Daring Dash."
*Unlocks by Finding and defeating the Varg.
*Traits: Duration: 0.6sec, Hunger Cost: 5.
*Workable: Chop = 3, Mine = 1.5, Hammer = 0.5, Shield damage taken per work: 25
*Damage Dealt: 30, Shield damage taken per damage target: Epic: 25, Normal: 10
Skill: Grit: "Stronger leg bones!"
*Trait: Duration of Daring Dash increased by +0.6sec.
*Workable Chop: +2, Workable Mine: +0.5, Workable Hammer: +0.5.
Skill: Steadfast I: "Courage behind a shield."
*Trait: Shield damage reduction increased by 10%. Totaling 80%.
*Reduces Shield damage taken per work to 10.
*Reduces Shield damage taken per damage target: Epic: 10, Normal: 2
Skill: Valor: "Don Super Armour!"
*Unlocks by Offerings all 20 chalice of souls and earning a place and Hall of Heroes.
*Claim the Golden Armor from Dan's Statue at the Hall of Heroes early.
Skill: Energy Bones: "Energize your marrow!"
*Unlocks by Finding and defeating the Bearger
*Bone marrow is now energized gaining +5 Planar Defense.
Dan's Helmet: "Weak against arrows... And everything else."
This item serves as enabling a "Hardmode", Sir Dan will take double the damage from enemies.
Greatly Enhanced with "For The Honor Of Gallowmere" Skill Trait.
*While Fate's Arrow Enabled (Config), Dan's Helmet can no longer be removed.
**Dan's Helmet changes appearance to match currently equipped Armor!
{Code:} sdf_helmet
Rune Holder: "A handy hand that holds Runes."
This item serves as a storage for Runes as they are Collected. Can only be equipped by Sir Dan.
Dan's Arm: "Handy when DisArmed."
Press "R" key with no hand item and shield equipped to Disarm Sir Dan.
Press "R" while holding Dan's Arm to reArm yourself.
*Damage: 10
*Range Damage: 5
*Attack Speed: 0.5
*Thrown Range: 15m
*Durability: Non Breakable
Swing, Hack, Slice, Bash, Crush, throw?... At anything close to you!
Small Sword: "Nearly blunt. swing it hard!"
Basic fast attacking melee weapon.
*Damage: 27.5
*Attack Speed: 0.2
*Durability: 175
**Recipe: Flint x2, Twigs x1, Gold Nugget x1
{Code:} sdf_small_sword
Broad Sword: "All tho not very enchanting, it's enchantable!"
Much stronger than the Small Sword and gives a wider arc of attack at the price of attack speed. It can be enchanted by the Merchant and Shop Gargoyles.
*Damage: 44.2
*Area Damage: 14.5
*Attack Speed: 0.6
*Area Range: 1.2
*Durability: 100
**Recipe: Small Sword x1, Moon Rock x3, Gold Nugget x1
***Chalice of Souls Runestone Reward: 5
{Code:} sdf_broad_sword
Enchanted Sword: "Just add magic!"
Deals greater damage than the Broad Sword for a limited time while equipped. This blade takes no Durability damage and provides light! Once the duration wears off it becomes a Broad Sword once more.
*Damage: 44.2
*Planar Damage: 22.1
*Area Damage:14.7
*Attack Speed: 0.6
*Area Range: 1.2
*Enchanted Duration: 90 sec
*Durability: Inf
**Gargoyle Service Cost: Gold Nugget x4
{Code:} sdf_enchanted_sword
Magic Sword: "Carried by mighty warriors. And you."
It is essentially a Broad Sword that remains permanently Enchanted. Durability slowly regenerates over time and provides light!
*Damage: 44.2
*Planar Damage: 22.1
*Area Damage: 14.7
*Attack Speed: 0.6
*Area Range: 1.3
*Durability Regen: 1% per 30sec
*Durability: 150
**Recipe: Enchanted Sword x1, Blue Gem x3, Gold Nugget x1
***Chalice of Souls Runestone Reward: 13
{Code:} sdf_magic_sword
Woden's Brand: "It's blade seems to thirst for battle."
Heavy two Handed Sword that can block incoming attacks. Durability can be repaired with blood related items and provides light! Successful Parries increase the damage of the next attack.
*Two handed
*Damage: 66.6
*Planar Damage: 33.3
*Area Damage: 21.8
*Attack Speed: 0.8
*Area Range: 1.6
*Durability: 200
*Parry Arc: 178 deg'
*Parry Defense: 70%
*Parry Bonus Damage Scale: 40%
*Parry Bonus Damage: Min 5, Max 30
*Parry Bonus Damage Duration: 5 sec
*Parry Cooldown: 10 sec
*Parry Cooldown Reduction: 70%
*Parry Duration: 3 sec
*Broken Damage: 27.5
*Broken Planar Damage: 0
*Broken Attack Speed: 1.4
*Broken Parry Defense: 35%
**Recipe: Carnival Tokens x8
**Purchase by: Merchant / Shop Gargoyle.
**Unlocked by: Undeath Skill: The Freakshow
*Repair Percent with: Mosquito Sack: 10%, Telltale Heart: 100%, Visceral Harvester Ichor: 30%
{Code:} sdf_wodens_brand
Club: "Bash with it! Burn with it! But beware, one bash too many and it will break."
Enflame as a torch and use it to deal area damage to enemies. It can smash rocks, but being made of wood, it can wear down quite quickly.
*Two handed
*Damage: 46.5
*Area Damage: 9.3
*Attack Speed: 0.7
*Area Range: 1.1
*Enflame Duration: 60 secs
*Durability: 75
**Recipe: Silk x1, Log x1
{Code:} sdf_club
Hammer: "Use to crack skulls or walnuts."
Great tool for mining, enemy crushing, and a huge durability... This weapon can take a beating.
*Damage: 46.5
*Area Damage: 9.3
*Attack Speed: 0.9
*Area Range: 1.1
*Shockwave Damage: 60.4
*Shockwave Radius: 4.1
*Shockwave Cooldown: 10
*Durability: 250
**Recipe: Cut Stone x5, Silk x3, Log x1
***Chalice of Souls Runestone Reward: 3
{Code:} sdf_hammer
Axe: "Chops down trees and non-trees."
Hack as a standard melee weapon or can be thrown at an enemy, after which it will return to the hand of the user in a boomerang effect. *Be sure to catch* Can chop down trees!
*Damage: 42
*Throw Damage: 54.6
*Attack Speed: 0.7
*Throw Range: 15m
*Durability: 250
**Recipe: Flint x4, Silk x1, Living Log x1
***Chalice of Souls Runestone Reward: 9
{Code:} sdf_axe
Spade: "A spade... in a cemetery!"
A sturdy shovel that can dig the toughest of graves...
*Damage: 20.4
*Attack Speed: 0.7
*Durability: 250
**Found: Rare drop from a Mad Monk or found at the Asylum Grounds.
{Code:} sdf_spade
Very useful when you need to keep your distance from enemies
Throwing Daggers: "Throw these away."
Good for attacking enemies you want to keep your distance!
*Damage: 23.8
*Attack Speed: 1.2
*Range: 7m
*Power-up Attack: Knife Juggle: Throw multiple empowered throwing daggers at once.
*Knife Juggle Daggers Thrown: 3
*Knife Juggle Cooldown: 10sec
*Extra Trait: Hemorrhage: Target slowly bleeds from a damaged blood vessel.
*Hemorrhage Damage: Throwing dagger damage over its duration.
*Hemorrhage Duration: 15sec
*Hemorrhage Tick Rate: 3sec
*Max Stack: 40
**Gargoyle Service Cost: Gold Nugget x3 per 20.
{Code:} sdf_throwing_daggers
Crossbow: "It's got rapid fire, complicated parts, a bolt decision."
The Crossbow isn't the most powerful ranged weapon, but it fires at a fast rate.
*Attack Speed: 0.1
*Range: 10m
*Power-up Attack: Rapid Fire: Quickly fire repeated bolts at a target. Each bolt is empowered, totaling an extra bolt worth of damage.
*Bolts Fired: 4
*Cooldown: 10sec
*Extra Trait: Ricochet: During Rapid Fire, hitting a Large or Epic or Structure target, causes the bolt to ricochet to a close by new target.
*Damage: 50% of Bolt Damage
*Ricochet Radius: 5.2
*Durability: 200
**Recipe: Boards x1, Twigs x2, Gears x1, Silk x1
***Chalice of Souls Runestone Reward: 1
{Code:} sdf_crossbow
Standard Bolt: "You could poke an eye out with this thing."
Ammo for the Crossbows
*Damage: 8.5
*Max Stack: 60
**Gargoyle Service Cost: Gold Nugget x1 per 30.
{Code:} sdf_standard_bolts
Longbow: "Long distance, but has its drawbacks."
It's has good range and damage, however slower than the Crossbow.
*Attack Speed: 2
*Range: 12m
*Power-up Attack: Deadeye: Deal massive damage with a well aimed shot.
*Deadeye Damage: 220% of Arrow Damage
*Deadeye Cooldown: 15sec
*Durability: 200
**Recipe: Driftwood Pieces x3, Flint x1, Silk x1
***Chalice of Souls Runestone Reward: 7
{Code:} sdf_longbow
Standard Arrows: "Worth a shot."
*Ammo for the Longbows
*Damage: 34
*Max Stack: 60
**Gargoyle Service Cost: Gold Nugget x2 per 30.
{Code:} sdf_standard_arrows
Flaming Longbow: "Ready... Aim.. Fire!"
Much like the Longbow however can ignite groups of enemies!
*Attack Speed: 2
*Range: 12m
*Power-up Attack: Incendiary: Causes an Arrow to explode on contact, setting foes ablaze in the area.
*Incendiary Damage: 110% of Arrow Damage
*Incendiary Radius: 3.8
*Incendiary Cooldown: 15sec
*Durability: 200
**Recipe: Driftwood Pieces x3, Fire Nettles x2, Charcoal x2, Silk x1
***Chalice of Souls Runestone Reward: 10
{Code:} sdf_flaming_longbow
Flamming Arrows: "The perfect match!"
Can ignite target on fire.
*Ammo for Longbows
*Damage: 34
*Max Stack: 40
**Gargoyle Service Cost: Gold Nugget x2 per 20.
{Code:} sdf_flaming_arrows
Magic Longbow: "Best bow by a long shot."
Unleashes a magical explosions and Durability slowly regenerates over time.
*Attack Speed: 2
*Range: 12m
*Power-up Attack: Miasma: Causes an Arrow to explode on contact, dealing Planar Damage in the area.
*Miasma Damage: 120% of Arrow Damage
*Miasma Radius: 3.8
*Miasma Cooldown: 15sec
*Durability Regen: 2% per 30sec
*Durability: 200
**Recipe: Livinglog x3, Blue Spore x2, Red Spore x2, Silk x1
***Chalice of Souls Runestone Reward: 14
{Code:} sdf_magic_longbow
Magical Arrows: "Growing toxic by the day."
Ammo for the Longbows
*Damage: 34
*Planar Damage: 17
*Max Stack: 20
**Gargoyle Service Cost: Gold Nugget x2 per 10.
{Code:} sdf_magical_arrows
Spear: "Straight to the point."
The spear is rather powerful with the longest of throwing range!
*Damage: 71.4
*Attack Speed: 3
*Range: 15m
*Power-up Attack: Sunder Armor: Breaks targets armor for a short amount of time. During which they take extra damage from all sources.
*Sunder Armor Debuff: 50% increase in damage taken.
*Sunder Armor Damage: 120% of Spear Damage
*Sunder Armor Duration: 30secs
*Sunder Armor Cooldown: 15sec
*Max Stack: 20
**Gargoyle Service Cost: Gold Nugget x3 per 10.
***Chalice of Souls Runestone Reward: 8
{Code:} sdf_spear
Lightning Gauntlet: "Great for networking!"
A grand Gauntlet that is able to Transfer and store Lightning and Good Lightning. Has a Over Charged attack which unleashes large amounts of energy at once.
*Attack Speed: 0.8
*Range: 12m
*Over Charged Cost: 2
*Over Charged Cooldown: 20
*Durability: 400
**Recipe: Thulecite Fragments x6, Frazzled Wires x1, Pigskin x1
***Chalice of Souls Runestone Reward: 15
{Code:} sdf_llightning_gauntlet[
Lightning: "Shocking isn't it?"
Ammo for the Lightning Gauntlet. Able to be Transfered from charged Lightning Rods.
Capable of causing massive damage, slowing, and empowered static when charged, which makes it a perfect weapon when outnumbered. When it's not charged, its static will chain target to target at a weaker damage.
*Damage: 18
*Planar Damage: 18
*Static Damage: weakness per chain
*Static Planar Damage: weakness per chain
*Move Speed Debuff: 30%
*Move Speed Debuff Duration: 3sec
*Charged Damage: 72
*Charged Planar Damage: 72
*Charged Move Speed Debuff: 70%
*Charged Move Speed Debuff Duration: 6sec
*Durability: 100
**Gargoyle Service Cost: Gold Nugget x5
{Code:} sdf_lightning
Good Lightning: "Feel good tingles!"
Ammo for the Lightning Gauntlet. Able to be Transfered from Hall of Heroes Chalice of Souls, with the cost of 100 Souls.
Capable of healing massive damage and santiy restore, which makes it perfect for healing many Knights of Gallowmere. When it's not charged, single target healing. Healing a non "epic" enemy removes aggro on Sir Dan for a short time.
*Heal: 20
*Self Damage: 20
*Remove Aggro Duration: 20sec
*Over Charged Heal: 60
*Over Charged Self Damage: 60
*Over Charged Sanity Heal: 5
*Over Charged Remove Aggro Duration: 60sec
*Durability: 100
***Acquired by: Becoming the "Hero of Gallowmere" and Transfering for Souls from the Hall of Heroes Chalice of Souls.
{Code:} sdf_goodlightning
Chicken Drumstick: "You are what you eat."
A single chicken drumstick can turn up to four non "epic" enemies into Turkey Dinners after 5secs.
*Attack Speed: 1
*Range: 10m
*Max Stack: 10
***Chalice of Souls Runestone Reward: 20+
**Acquired by: Drops from Bird type Bosses.
{Code:} sdf_chicken_drumstick
While equipped, Hold Right Click to raise your shield. Guard at the correct time and direction to ward off all damage to character.
*Parry Arc: 178 deg'
*Parry Defense: 70%
*Parry Bonus Damage Scale: 20%
*Parry Bonus Damage: Min 1, Max 15
*Parry Bonus Damage Duration: 5 sec
*Parry Cooldown: 5 sec
*Parry Cooldown Reduction: 60%
*Parry Duration: 1 sec
*Parry Daring Dash Bonus: For Sir Dan, Performing Daring Dash right after to deal bonus damage.
Copper Shield: "Less protective plate, more dinner plate."
The first and the weakest shield
*Durability: 150
**Recipe: Flint x4, Pigskin x1
{Code:} sdf_copper_shield
Silver Shield: "Penultimate protection."
More study than a Copper Shield, but not as enchantable as the Broad Sword.
*Durability: 250
**Recipe: Moon Rock x4, Pigskin x1
***Chalice of Souls Runestone Reward: 4
{Code:} sdf_silver_shield
Gold Shield: "Gold standard in self-defense."
One of a kind indestructible by nature, massive protection by trade. Can be repaired with the services of the Merchant or Shop Gargoyle.
*Durability: 400 / Does Not Break
*Broken Damage: 5
*Broken Attack Speed: 0.4
*Broken Parry Defense: 35%
**Gargoyle Service Cost: Gold Nugget x5
***Chalice of Souls Runestone Reward: 11
{Code:} sdf_gold_shield
Victorian Suit: "Like a true gentleman!"
A gentleman's attire, while offering no protection it helps with a medium sanity boost! Wear with a Dapper Vest for even more charm!
**Dan's Helmet turns into a Sleek Tophat**
*Dapperness: Medium
*Durability: 10 Days
**Recipe: Tentacle Spots x4, Silk x2, Beard Hair x2, Sewing Kit x1
{Code:} sdf_victorian_suit
Golden Armor: "This armor is from the past and future! Time travel is so lucrative."
Sir Dan from the past shakes hands with the Sir Dan from the future, resulting in the two instantly merging into one and creating the armor in the process. Super Armor is a Health Pool that is added over Dans Health badge and will absorb all damage until its depleted. Can be repaired with the services of the Merchant or Shop Gargoyle.
**Armor is bound to the Sir Daniel that created it, and with "Hero of Gallowmere" status**
**Dan's Helmet turns into a Golden Helmet with Visor**
*Armor Protection: 85%
*Super Armor Protection: 75%
*Super Armor Durability: 60
*Durability: 780 / Does Not Break
**Gargoyle Service Cost: Gold Nugget x4
***Acquired by: Becoming the "Hero of Gallowmere" and touching Sir Dan's Statue.
{Code:} sdf_gold_armor
Dragon Potion: "It gives you armour that is impervious to heat, plus it lets you breathe fire."
Once it is activated, sir Daniels appearance alters slightly to that of a dragon, while also gaining resistance against fire and the ability to breathe fire. In this form, no main hand weapons may be equipped until the end of the potion duration or the potion is unequipped!
**Dan's Helmet turns into a Dragon Scaled Skull Cap*
*Dragon Potion Breathe Fire Damage: 8
*Dragon Potion Breathe Planar Damage: 8
*Dragon Potion Breathe Fire Range: 9
*Dragon Potion Breathe Fire Duration: 5 sec
*Dragon Potion Duration: 480 secs
***Acquired by: Defeating the Dragonfly Boss or Imbue an Emptied Dragon Potion in a Lava pool
{Code:} sdf_dragon_potion
Below is many items, companions, or things that have simple to complex functions!
Empty Dragon Potion: "All of the dragon's serum has been slurped!"
An empty vial of Dragon Potion!
*Imbue at a Lava Pool to fill it up once more.
***Acquired by: Duration of Dragon Potion is Consumed.
{Code:} sdf_dragon_potion_empty
Witch Talisman: "Witches have been known to offer help to the questing adventurer."
An instrument used to reset a Chalice Altar which the Chalice has been lost or not offered, or restore other lost time sensitive items.
*Used on a Empty Chalice of Soul Altar to Enable to gather a Chalice of Souls
*Used on Sir Dan's statue with "Hero of Gallowmere" status to reclaim lost Golden Armor
*Used on Merchant Gargoyle to reclaim lost Gold Shield
*Used on Jack of the Green to reset a Book of Gallowmere Riddle
**Recipe: Pumpkin x1, Tree Jam x1, Moon Shroom x1, Gold Nugget x1
{Code:} sdf_witch_talisman
Shop Gargoyle: "The perfect adventure companion, providing various services."
Provides the same services as the Merchant Gargoyle, but can be carried and placed anywhere.
*Services for Gold!
**Recipe: Cut Stone x2, Marble x4, Nightmare Fuel x4, Telltale heart x1
{Code:} sdf_shop_gargoyle
Book of Gallowmere: "A bestiary for beasts and non-beasts alike."
The book contains information about the denizens of Gallowmere; the inventory Items, friendlies, enemies, and bosses Dan has encountered.
*4 Entries!
*While reading, restore Sanity based on combined percents of each Entry progress.
**Recipe: Feather Pencil x1, Papyrus x4, Pigskin x1, Sanity x20
{Code:} sdf_book_of_gallowmere
Book of Gallowmere Entries: Inventory: "All things kept in your Pocket."
Basic information on all inventory items of Gallowmere.
{Code:} sdf_book_of_gallowmere_entries_inventory
Book of Gallowmere Entries: Friendlies: "All things kept in your Heart."
Basic information on all friends and allies of Gallowmere.
{Code:} sdf_book_of_gallowmere_entries_friendlies
Book of Gallowmere Entries: Enemies: "All things kept at Swords length."
Basic information on all enemies of Gallowmere.
{Code:} sdf_book_of_gallowmere_entries_enemies
Book of Gallowmere Entries: Bosses: "All things kept Locked away."
Basic information on bosses of Gallowmere.
{Code:} sdf_book_of_gallowmere_entries_bosses
Book of Gallowmere Restored Vellum: "Used to Mend a paper cut!"
Used to repair the Entries of the Book of Gallowmere.
***Acquired by: Jack of the Green Book of Gallowmere Riddles.
{Code:} sdf_book_of_gallowmere_restored_vellum
Soul Helmet: "A lost soul has lingered... Should I find its eternal rest?"
*Save these lost souls, bring them to the Hall of Heroes Chalice of Souls to recruit a Knight of Gallowmere to your service.
*Can be Sold to a Merchant Gargoyle for Gold Nuggets.
***Acquired by: Skeleton (100%) and Skeleton Player Bodies (50%).
{Code:} sdf_soul_helmet
Knight of Gallowmere: "A fallen knight in service to King Peregrin!"
A fallen knight of King Peregrin. These souls will follow Sir Daniel Commands: Follow and Stay. Following Knights will assist in combat, while stationed knight will guard an area. Below 60% health they will lose their glow, indicating they should be healed.
**If Sir Dan falls in combat, all allied Knights will also share his fate**
***Utilize the Good Lightning to restore their health.***
*Max Health: 120
*Weapon: Small Sword (default) / Broad Sword
Main Strike Damage: 27.5 / 44.2
Multi Strike Damage: 18.3 / 29.4
Crit Strike Damage: 55 or 36.6 / 88.4 or 58.8
Multi Strike Chance: 30%
Crit Chance: 10%
*Shield: Silver Shield (default) / Copper Shield
*Defense Absorb: 75% / 50%
*On Death: Drop Energy Vial x 1
***Acquired by: Saving a Lost Soul by offering a Soul Helmet to the Hall of Heroes Chalice of Soul.
{Code:} sdf_gallowmere_knight
King Peregrin: "The last monarch of Gallowmere..."
Haunts the Hall of Heroes... What could he lingering there for?
**Trader With Wendy:
**Trades:
***Nightmare Fuel: Gold Nugget x2
***Pure Terror: Gold Nugget x8
***Trinket: Mourning Glory x1
***Ghostly Elixirs:
***Revenant Restorative: Random Red Gem x1 or Blue Gem x1
***Spectral Cure-All: Random Purple Gem x1 or Orange Gem x1
***Unyielding Draught: Random Red Gem x1 or Blue Gem x1
***Distilled Vengeance: Random Purple Gem x1 or Orange Gem x1
***Nightshade Nostrum: Random Purple Gem x1 or Orange Gem x1
***Vigor Mortis: Random Yellow Gem x1 or Green Gem x1
***Ghastly Experience: Random Gem x1
***Cursed Vexation: Random Purple Gem x1 or Orange Gem x1 or Iridescent Gem x1
***Luminous Wrath: Random Purple Gem x1 or Orange Gem x1 or Iridescent Gem x1
*Loot: Anubis Stone Part 4
*Loot2: King Peregrin's Crown
***Found: Hall of Heroes with King Peregrin's in inventory crown.
{Code:} sdf_king_peregrin
King Peregrin's Crown: "A calling to those in service to the King..."
Summon Knights of Gallowmere under your command to your aid, no matter where they are!
*Call to Arms Usage Cost: 10 Durability
*Call to Arms Cooldown: 30 sec
*Durability Regen: 2% per 30sec
*Durability: 100 / Does Not Break
***Acquired by: Defeating the Ancient Guardian Boss.
{Code:} sdf_king_peregrins_crown
Carnival Token: "Voucher of Carnage."
Merchant Gargoyle would be interested in this coupon!
**Acquired by: 10% chance from Defeated Bosses
**Acquired by: x2 for all Freak Show Bosses.
***Twins of Terror, Crystal Deerclops, Possessed Varg, and Armored Bearger.
{Code:} sdf_carnival_token
Cracked Birtchnut: "Nut worth the hassle."
Stanyer Iron Hewer was right, the hammer is useful for walnuts...
Health: 1
Hunger: 9.375
Sanity: 0
Spoilage: 15days
*Max Stack: 40
**Cookable: Into Roasted Birtchnut
**Acquired by: Hammer Shockwave and Birtchnut
{Code:} sdf_acorn_cracked
Life Bottle: "The contents of this bottle reduces the yoke of death."
Allows Sir Daniel to survive death for each filled Life Bottle and a means to carry a larger health pool. Life Bottles are filled from the top and used from the bottle on the UI.
**Life Bottles are used upon pickup**
*Max Energy: 60
*Max Carried: 9
***Chalice of Souls Runestone Reward: 2, 16, 20
***Acquired by: Defeating Boss type foes.
{Code:} sdf_lifebottle
Energy Vial: "A small dose of vitality in an elegant vial."
Heals Sir Daniel Health or Energy, able to be carried and used when needed.
*Health/Energy Recovery: 30
*Max Stack: 10
***Chalice of Souls Runestone Reward: 17, 19, 21+
***Acquired by: Rare chance upon defeating enemies. Epic and Boss type foes always drop 1 or more.
{Code:} sdf_energyvial
Fountain of Rejuvenation: "Spring of life energy!"
While standing in this well springs, Sir Dan can mend wounds and fill Life Bottles.
*Max Health/Energy Pool: 120
*Healing: 10 health/energy per sec
*Refills: Every Full Moon
***Found: Scattered around the Overworld and Caves. More common around Boss areas and always at a Graveyard and Hall of Heroes.
{Code:} sdf_healthfountain
Runestone Chest: "Coffer of gifts from the Fallen Heroes!"
These chest contain a mix of 3 of the random loots listed below. If all is gold, this "Gold" chest will be worth Gold Nugget x10
*Random Loots: Gold Nugget x2, Chicken Drumstick x1, Energy Vial x1
***Chalice of Souls Runestone Reward: 6, 12, 18, 21+
***Found: Scattered around the Overworld and Caves. More common around Boss areas.
{Code:} sdf_chest_runestone
Wooden Chest: "Spiked wooden box filled with spoils of war."
These chest contain 1 of the random loots listed below.
**Rare Chance to spawn: Kul Katura the Serpent Lord** **To be Added**
*Random Loots: Club x1, Throwing Daggers x10, Copper Shield x1
***Found: Scattered around the Overworld and Caves.
***Respawns: Every 15 days
{Code:} sdf_chest_wooden
Skull Chest: "Casket brimming with violence!"
Sends out a huge shockwave of energy when hit dealing damage to all foes hit. These chests can chain reaction if close enough!
**Rare Chance to spawn: The Serpent of Gallowmere** **To be Added**
*Area Damage: 300
*Respawn Period: 5 days
***Found: Scattered around the Overworld and Caves.
{Code:} sdf_chest_skull
Hall of Heroes: "Where heroes from history spend their time feasting, drinking and arm-wrestling."
A location that is the home to Heroes of Gallowmere past Statues, Hall of Heroes Chalice of Souls, Chalice Runestone, Information / Merchant Gargoyles, and a Fountain of Rejuvenation to boot! After collecting all the Chalices, Daniel becomes one of the heroes.
**This structure is Fire Proof and can't be mined. Don't try it....**
*Main Purpose: Chalice of Souls Quest System
***Found: Randomly placed around the Overworld.
Hall of Heroes Statue: "legendary warriors of Gallowmere."
The statues of the heroes can grant him either a new weapon or another item (such as Chests gold, or an Energy Vial / Life Bottle) that may prove useful.
*Heroes: 9 Heroes rest here... room for one more....
***Found: At the Hall of Heroes entrance
{Code:} sdf_statue
Hall of Heroes Chalice of Souls: "A massive Goblet filled with collection of all the gathered soul chalices."
All Offered Chalice of Souls are collected here, providing rest to all souls gathered here.
**Inspect to view the Hall of Heroes Rewards Progress**
*Soul Saved: Offer Soul Helmets while "Hero of Gallowmere" status, to recruit a Knight of Gallowmere to aid you on your journey!
*Transfer: Trading up to 100 Souls, using a Lightning Gauntlet, and while "Hero of Gallowmere" status, Sir Daniel can collect Good Lightning.
***Found: At the Hall of Heroes
{Code:} sdf_chalice_hall_of_heroes
Hall of Heroes Time Rune: "Old when the Halls were New."
Grants the Time Rune and a place to teleport back to for Sir Dan.
Information Gargoyle "Their clues will often be as cryptic as they are informative."
They are the wise brethren of Merchant Gargoyles. Gargoyles can't resist showing off how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
*Greetings: Will greet Sir Daniel when he arrives at the Hall of Heroes.
*Stand Around and Listen: Standing close to the Gargoyle it will randomly tell quotes, hints and clues.
***Found: At the Hall of Heroes entrance
{Code:} sdf_information_gargoyle
Merchant Gargoyle "Services for gold! Known for dealing with the sticky-fingered Imps."
Buy ammunition for ranged weapons, enchantment for the broad sword, or Gold Shield and Armor repaired by these creatures. They can also sell Daniel a Gold Shield that had been stolen from him by thieving imps, with a Witch Talisman.
*Services for Gold!
***Found: At the Hall of Heroes entrance
{Code:} sdf_merchant_gargoyle
Chalice of Souls: "A cup that is filled with ones heroism!"
Offer to the Chalice of Souls Runestone to claim rewards from fellow Heroes. Each Chalice has the same ID as the Chalice Altar it was collected from. If lost or stolen, use a Witch Talisman to reset a Chalice Altar and try again!
**Only unique offerings increase the Hall of Heroes Rewards Progress**
***Acquired by: Offering 100 Souls to a Chalice Altar.
{Code:} sdf_chalice_of_souls
Chalice Altar: "Houses a cup that is filled with ones heroism!"
Offer to the Chalice of Souls Runestone to claim rewards from fellow Heroes. Each Chalice has the same ID as the Chalice Altar it was collected from. If lost or stolen, use a Witch Talisman to reset a Chalice Altar and try again!
**Unique IDs for each Chalice Altar**
*Collect: Offering 100 Souls to collect a Chalice of Souls
***Found: Scattered around the Overworld and Caves.
{Code:} sdf_chalice_altar
***Quest Mode(Default) Has set spawning locations where Randomized Mode they are Scattered around the Overworld and Caves.
****Quest Mode Locations:
Chalice Altar 1: Overworld- Graveyard
Chalice Altar 2: Overworld- Savanna
Chalice Altar 3: Overworld- Pig King
Chalice Altar 4: Overworld- Grass
Chalice Altar 5: Overworld- Forest
Chalice Altar 6: Overworld- Badlands
Chalice Altar 7: Overworld- Swamp
Chalice Altar 8: Overworld- Oasis
Chalice Altar 9: Overworld- Asylum Grounds
Chalice Altar 10: Overworld- Moon Island
Chalice Altar 11: Cave- Oasis
Chalice Altar 12: Cave- Red Mushroom Forest
Chalice Altar 13: Cave- Green Mushroom Forest
Chalice Altar 14: Cave- Blue Mushroom Forest
Chalice Altar 15: Cave- Moon Mushroom Forest
Chalice Altar 16: Cave- Spillamite Forest
Chalice Altar 17: Cave- Bat Cave
Chalice Altar 18: Cave- Rabbit City / Rabbit Town
Chalice Altar 19: Cave- The Labyrinth
Chalice Altar 20: Cave- Ruined City
Below is all things that relate to Jack of the Green!
Jack of the Green: "A large arrogant talking Stone Face."
Is the master of riddles who claims the Asylum Grounds as his domain.
*Challenges Sir Daniel with four Riddles relating to this maze.
*Can be given the Trampled Book of Gallowmere to unlock Book of Gallowmere Riddles for all to solve.
**Book of Gallowmere Riddles: 1 random riddle will be chosen by Jack from a pool of 56.
**Solve 4 to be granted a Rare Bonus loot.
**Normal Reward: Book of Gallowmere Restored Vellum, Common and valuable items and oddities.
**Rare Rewards: Boss drops, Creature drops and rare items.
***Found: Asylum Grounds.
{Code:} sdf_jack_of_the_green
Shadow Talisman: "An dreadful fetish which gives off feelings of doom."
An dark item that can be given to Jack of the Green to enable Shadow Riddles.
*Huge Sanity Debuff when near
*Can only be picked up by Sir Daniel that has completed Jacks four riddles
*Bites anyone else that tries to pick it up!
**Dropped By: Overgrown Rook, only if Sir Daniel Completed Jacks 4 riddles
{Code:} sdf_jack_of_the_green_shadow_talisman
Maze Chest: "Treasury of tangible things!"
These chest contain 1 of the random loots listed below.
*Random Loots: Chess pieces
***Found: Scattered around the Asylum Grounds.
*Respawn Period: 10 days
{Code:} sdf_chest_maze
Secluded Chest: "Treasury of tangible things!"
These chest contain 1 of the random loots listed below.
*Random Loots: 1 life bottle or Chess pieces
***Found: Scattered around the Asylum Grounds.
*Respawn Period: 20 days
Chaos Rune Fragment: "Delectable discarded discord!"
A perishable stone from the former Chaos Rune. Time hasn't been kind.
*Uses: Unknown
**Found: Gathered from Chaos Rune Jumble
{Code:} sdf_jack_of_the_green_chaos_rune_fragment
Peculiar Agglomeration: "Its mystery is well... a mystery!"
Usage: ????
Mad Monk: "Local inhabitants of the Asylum Grounds... madden but kept both eyes."
They maintain the Asylum Grounds, crazy and aggressive.
*Health: 300
*Damage: 30
*Drops: Cut Grass, Rocks, Spade.
***Found: The Asylum Grounds.
{Code:} sdf_asylum_grounds_keeper
Overgrown Knight: "Perverse in nature... how unnatural!"
Aggressive hedges that protect the Asylum Grounds.
**Weak vs Fire**
*Health: 2400
*Damage: 55
*Drops: Cut Grass, Living Wood, Nightmare Fuel, Purple Gem
***Found: The Asylum Grounds.
{Code:} sdf_jack_of_the_green_chess_knight
Overgrown Bishop: "Perverse in nature... how unnatural!"
Aggressive hedges that protect the Asylum Grounds.
**Weak vs Fire**
*Health: 2400
*Damage: 90
*Drops: Cut Grass, Living Wood, Nightmare Fuel, Purple Gem
***Found: The Asylum Grounds.
{Code:} sdf_jack_of_the_green_chess_bishop
Overgrown Rook: "Perverse in nature... how unnatural!"
Aggressive hedges that protect the Asylum Grounds.
**Weak vs Fire**
*Health: 7200
*Damage: 136
*Drops: Cut Grass, Living Wood, Nightmare Fuel, *Shadow Talisman*
***Found: The Asylum Grounds.
{Code:} sdf_jack_of_the_green_chess_rook
Were made by the ancients, who captured the magical energy emanating from Gallowmere and trapped it within the stones.
Can be equipped in the Rune Slot or carried in the Rune Holder.
Time Rune: "Took Time to forge!"
*Passive Trait: Chance to Dodge an Attack by 6%
*Enhanced Version: Chance to Dodge an Attack by 12%
*Active Ability: When charged at a Chalice of Souls Altar, can teleport Sir Dan back to the Hall of Heroes.
*When used in the caves, will teleport the player to the nearest Cave Exit, and be given another charge for the Overworld Travels.
**Unlocked: Undeath Skill: Time Dilation Runesmith.
**Found: Hall of Heroes Time Rune
{Code:} sdf_time_rune
Moon Rune: "Forged with a hint of Moonshine!"
*Passive Trait: Deal 6 Planar Damage back at attackers.
*Enhanced Version: Deal 12 Planar Damage back at attackers.
**Found: Lunar Biomes
{Code:} sdf_moon_rune
Earth Rune: "Forged on Earth! Like most Runes..."
*Passive Trait: Reduces all damage by 10%.
*Enhanced Version: Reduces all damage by 20%.
**Found: Caves
{Code:} sdf_earth_rune
Star Rune: "Famous Rune, forged with Star power."
*Passive Trait: Increases Planar Defense by 4.
*Enhanced Version: Increases Planar Defense by 8.
**Found: Moon Rocks
{Code:} sdf_star_rune
Chaos Rune: "Forged with left over Magic!"
*Passive Trait: Increases all Equipped Rune traits by 50% in the Rune Holder. -SDF Only-
**Time: 9%, Moon: 9, Earth: 15%, Star: 6
*Enhanced Version: Grants all base rune traits when equipped.
**Time: 6%, Moon: 6, Earth: 10%, Star: 4
**Found: The Asylum Grounds
{Code:} sdf_chaos_rune