RimWorld

RimWorld

Planning Extended
This topic has been locked
Scherub  [developer] 23 Oct, 2022 @ 2:38pm
Improve 'Add Plan designator' interaction
I would like to improve the 'add wall', 'add object', etc. interactions. Right now they appear to be not accessible enough. So I would like to gather some feedback on how to improve it.

Right now it works like this:

  • Just left clicking on the designator opens the 'shape selection'.
  • Just right clicking on the designator displays the 'Cancel xx designations' action.
  • Left clicking while holding Ctrl (Default) displays the color selection menu.

From the feedback so far the Ctrl+Click interaction doesn't seem to be easily understandable. So I would like to remove it. My suggestion therefore would be:

  • Just left clicking on the designator displays the color selection menu, just like the vanilla Paint tools. (Even if I personally find it very annoying tbh.)
  • Just right clicking on the designator opens the 'shape selection'.
  • The 'Cancel xx designations' action isn't necessary, so I'll just get rid of it.

Now it's your turn. Do you think my suggestion makes sense? Do you have something else in mind? Do you want to keep it as is? Tell me what you think, please.

I know there will probably be many different views on this and I cannot make it right for everyone. In the end will probably go with the majority or what I think feels right.

Still, any useful feedback is much appreciated.
Last edited by Scherub; 23 Oct, 2022 @ 2:39pm
< >
Showing 1-6 of 6 comments
NyxHyperion 23 Oct, 2022 @ 7:47pm 
What if you have the color selector be its own button(I like them combined)? Kinda like more planning in a way. Then for all the Different plan types you have that would be the color for all of them.

I find it tedious to have to always click on area, rectangle, cross. One idea might be to have the shape be its own button as well. So in total you would have the Color Picker, Shape, plan type, etc...

The other main features i think i would like to see is the plans go away if you build over them.
Scherub  [developer] 24 Oct, 2022 @ 12:55am 
> What if you have the color selector be its own button(I like them combined)? Kinda like more planning in a way. Then for all the Different plan types you have that would be the color for all of them.

Having just one color selector would of course be possible, but having the color dialog is much closer to vanilla RimWorld. You can also quickly pick a color by holding Ctrl (Default) while clicking on an already existing plan, just like in vanilla RimWorld.

> I find it tedious to have to always click on area, rectangle, cross. One idea might be to have the shape be its own button as well.

Sure, that's also possible. But I liked the idea that you draw an open rectangle with walls, as most of the time you'll want to draw a room with walls. And for everything else you draw an area by default.

I'm also not sure why you always have to click on one of the shapes? You don't have to. If you're trying to build a structure or furniture, you'll also get a selection what material you want to use. If you just continue without clicking you'll get the same material you used last time. It's the same here. You can just ignore the shape selection.

> The other main features i think i would like to see is the plans go away if you build over them.

I'm not sure I understand you right. But there is a option 'persistent plans' in the settings. Turn it off and your plan will disappear once a mining / construction task on this tile has been completed.
Alexander Zagirov 24 Oct, 2022 @ 9:39am 
Second having a separate button to choose color. Also, a button to change/choose transparency %. Right now plans are barely visible sometimes.
NyxHyperion 24 Oct, 2022 @ 7:36pm 
Originally posted by Scherub:
>
Having just one color selector would of course be possible, but having the color dialog is much closer to vanilla RimWorld. You can also quickly pick a color by holding Ctrl (Default) while clicking on an already existing plan, just like in vanilla RimWorld.

I guess i just think those buttons might have to much going on and hitting Ctrl isn't intuitive IMO. Selecting shape and individual color. I like the color picker itself and after i figured out that I had to hit Ctrl it was not to bad.

Originally posted by Scherub:
>
I'm not sure I understand you right. But there is a option 'persistent plans' in the settings. Turn it off and your plan will disappear once a mining / construction task on this tile has been completed.

Ahhh i missed this setting(wasn't looking for it TBH). Coming from more planning i guess i just assumed the plans would disappear after you built over them. And didnt go look for a setting to account for it it.
Last edited by NyxHyperion; 24 Oct, 2022 @ 7:37pm
Undeadbanana 14 Nov, 2022 @ 12:31pm 
I'm not saying to "copy" them, but I like Shape Designator's method of opening a popup bar that stays while planning, allowing you to select shapes from the bar. Really makes it feel like you're entering planning mode.

Having a popup bar with Color + Shape selection when a planning tool is selected would be pretty cool. Alternatively, you could just have a popup bar for Color and instead of creating a Shape selection from the ground up, just integrate with Shape Designator.
Last edited by Undeadbanana; 14 Nov, 2022 @ 12:33pm
Scherub  [developer] 14 Nov, 2022 @ 1:16pm 
Having an always open popup is an interesting idea. I'll put it on the todo list, but no promises here that I'm going to implement it, as I presume that will be a quite a bit of work. There are other things I want to focus on first.

Edit: I like the idea of having a kind of toolbox for planning.
Last edited by Scherub; 14 Nov, 2022 @ 1:20pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50