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UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
AnimalsLogic.AnimalProductionInfo:ProductionInfo (System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>&,Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
(wrapper dynamic-method) Verse.RaceProperties:Verse.RaceProperties.SpecialDisplayStats_Patch1 (Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
Verse.ThingDef/<SpecialDisplayStats>d__354:MoveNext ()
VFECore.ThingDef_SpecialDisplayStats_Patch/<Postfix>d__0:MoveNext ()
System.Collections.Generic.List`1<RimWorld.StatDrawEntry>:InsertRange (int,System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>)
System.Collections.Generic.List`1<RimWorld.StatDrawEntry>:AddRange (System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>)
(wrapper dynamic-method) RimWorld.StatsReportUtility:RimWorld.StatsReportUtility.DrawStatsReport_Patch3 (UnityEngine.Rect,Verse.Thing)
(wrapper dynamic-method) Verse.Dialog_InfoCard:Verse.Dialog_InfoCard.FillCard_Patch1 (Verse.Dialog_InfoCard,UnityEngine.Rect)
Verse.Dialog_InfoCard:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
at AnimalsLogic.AnimalProductionInfo.ProductionInfo (System.Collections.Generic.IEnumerable`1[RimWorld.StatDrawEntry]& __result, Verse.RaceProperties __instance, Verse.ThingDef parentDef, RimWorld.StatRequest req) [0x00526] in <8124b8ff68ee41dcb27a811e588b8c4a>:0
at (wrapper dynamic-method) Verse.RaceProperties.Verse.RaceProperties.SpecialDisplayStats_Patch1(Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
at Verse.ThingDef+<SpecialDisplayStats>d__354.MoveNext () [0x00e2c] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at VFECore.ThingDef_SpecialDisplayStats_Patch+<Postfix>d__0.MoveNext () [0x0008b] in <fb9ae140abf54bf9a978ac13cceaacb6>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) RimWorld.StatsReportUtility.RimWorld.StatsReportUtility.DrawStatsReport_Patch3(UnityEngine.Rect,Verse.Thing)
at (wrapper dynamic-method) Verse.Dialog_InfoCard.Verse.Dialog_InfoCard.FillCard_Patch1(Verse.Dialog_InfoCard,UnityEngine.Rect)
at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x00294] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
On a suggestion in discord I tried to remove Mammalia (and animals logic because I'd read this thread before trying it) and startup (before loading saving) gave me Verse.JobDef named BTEMA_MilkPawn and BTEMA_ShearPawn errors and loading into the game gave me a bunch of:
Could not load reference to Rim World.WorkerGiverDef named BTEMa_MilkPawn/ShearPawn and the infopane info so far appears to have disappeared.
I use a TON of mods so maybe it's something else causing this but figured it is worth mentioning as it could be related.
https://gist.github.com/da336efd9f991eec6066f3ce73c43532
Edit: Only removing Animals Logic also seems to have solved it.
See these imgur images for the aforementioned bug. Any info will be much appreciated.
https://imgur.com/a/9XthjN1
I have a Blastheart colonist who recently became pregnant. The fetus inherited the "Death blast" gene from her. Around the second trimester the colonist got caught in the crossfire of a raid and was beaten pretty badly. She ended up miscarrying, ie, the fetus died. The description of "Death blast" doesn't have an age-when-enabled listed, it just says "upon the death of the carrier." So why no explosion? I reproduced the scenario using dev tools and confirmed the lack of an intrauterine detonation.
I haven't tested it because I can only go so far while still being able to sleep at night, but it might also be worth checking to see if a stillborn Blastheart produces a proper death blast.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 657B76E5]
at AutoConvert.Core.LiaoyAutoConvert_GameComp.CanImamDoConvert (Verse.Pawn imam) [0x00016] in <c296aca5ed754f2589804967ed3b7312>:0
at AutoConvert.Core.LiaoyAutoConvert_GameComp.CoreAction () [0x00029] in <c296aca5ed754f2589804967ed3b7312>:0
at AutoConvert.Core.LiaoyAutoConvert_GameComp.GameComponentTick () [0x00020] in <c296aca5ed754f2589804967ed3b7312>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.GameComponentUtility:GameComponentTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch7 (Verse.Game)
Verse.Root_Play:Update ()
haven't had a chance to try the other xenotypes, first time sending logs so I hope I haven't fek it up