RimWorld

RimWorld

Biotech Expansion - Mammalia
Dawn Entity 11 Jan, 2023 @ 9:26am
More "Compatible to mod" Gene Suggestions
This is a good mod, but I personally expected a few more genes for that many races, its not very easy to make them very different


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Suggestion 1: Develloped Carniverous Smelling (feral might's red elbow with a nose or meat smoking icoon)
> 1 complexity
> -2 metabolism

MOODS :
- +2 (smell of an animal corpse) (stackable to max 8) **counting also pen pet animals**

- -5 smell of "a colonist is bleeding" (stackable to max 3)

- +1 smell of "hostile, stranger , slave or prisonner bleeding" (stackable to max 25)

- +1 smell of "rain" :D

EFFECT
- +10% melee dodge chance
- +10% ranged dodge chance

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Suggestion 2: Agile Body (rabit icoon from fast speed gene, with left and right blue arrow icoon)

> 2 complexity
> -3 metabolism

EFFECT :
- +40% Melee Dodge Chance
- +5% Range Dodge Chance

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Suggestion 3: Beastial Suppression (robust icoon with a red arrow down icoon)
> 1 complexity
> +2 metabolism

EFFECT
>Gene Unstoppable does not match with that gene

- Suppression SYSTEM
> Base suppression = 25%
> for each % of Consciousness and Pain, add +3% suppression
(stack max to +225% suppression added)

> If Pain = 100% and consciousness < 10% , Give the pawn "Instinct Coma" (same thing of Coma, but just a different name)

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Suggestion 4 : Beserk Instinct (a mammalian lupine beserk skull icoon)
> 1 complexity
> +4 metabolism

EFFECT
- if Pain Extreme not downed for more than 1hours, mental breack chance of 30% > Beserk
(this also could be interesting to add for MANY RACES like hemogenic xenotype users)

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Suggestion 5 : Red Rage (red eye icoon on aggresive icoon)
>1 complexity

EFFECT
Give a temporary gene of red eye during EXTREM mental breack
(then disapear when mental breack done)

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Suggestion 6 : Detained Breath (lung icoon)
> 1 complexity
> -3 metabolism

EFFECT
- +40% speed when running
- -15% speed when walking


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Suggestion 7 : long jump (leg jump icoon with green up arrow)
> 2 complexity
> -2 metabolism

Just the same thing of hideboung wing, but it applies on feets (= no visible wings)


EFFECT (instead of temperature resistance)
- +5% speed
- Ability : Super Jump (WORK trough structural objects, cannot take off or land from/on roofed spaces)


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Suggestion 8 : Shy (a white pawn icoon with a shy-like facial expression)
> 1 complexity
> +2 metabolism


EFFECT
-Forced trait : Shy


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Suggestion 9 : Turtle Master
> 3 complexity
> -3 metabolism

If you the know the potion of the turtle master in Minecraft
The bunny mammalian will try to race this one

This could be a real challenge for a player, patience...
This gene can mix with any other gene without exeption.
It can be interesting for War Casket users (Even if invincible, the nerf is painful)

EFFECT
- -50% speed
- No Running (its the nerfed walk speed)
- x140% sleep
- x60% labor speed

- x30% attack speed
- x30% melee damage
- No Dodge
- x0.05 (-95%) of all incomming damage


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Suggestion 10 : make all above Suggestions
> 9 complexity

EFFECT:
My Thanking,

Spent more than an hour for these, but I know you may spend more time maybe on those than me telling them.
IF I went on too much, it could be a nice suggestion for an entire extension mod.
I personnaly believe that these gene will attrack many more people to download it fr !
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>Reply me please :)