Rivals of Aether

Rivals of Aether

Eustace Bagge
 This topic has been pinned, so it's probably important
oB2Ko Mario  [developer] 25 Oct, 2022 @ 11:37pm
BALANCING FEEDBACK DISCUSSION
Heyo! I'm sure Eustace probably needs some good fine-tuning on his kit, so I wanna open the floor to you guys to let me know what I should fix or improve on! Feel free to drop some knowledge in here so we can make this mod the best it can be!

(side note: I'm not gonna do any major mechanic changes in the immediate future, but they will be considered in major patches further down the line~)
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Showing 1-7 of 7 comments
DonGT 26 Oct, 2022 @ 7:10pm 
Maybe don't make BAIR's angle 180, it's broken, try an angle like 135.

Also for fstrongs spike do a hitbox but make it have HG_GROUNDEDNESS of 2, with angle 270, that's a proper spike, make the stats something like base kb 6 , kb scaling .6. This allows it to be di-able and is how a proper spike works. HG_GROUNDEDNESS 2 means it only hits aerial opponents.
DonGT 26 Oct, 2022 @ 7:18pm 
Dattack is also a bit annoying, maybe a bit slower and less distance could work.
Zhiris 12 Nov, 2022 @ 4:53pm 
I play a lot with 4 players (close friends) and this character seems to be really annoying to play against because of it's Ooga Booga move.
It reaches quite far and the stun feels like it lasts forever, I think it feels fair on a 1vs1 because it's punishable but it is crazy for multiple opponents.
Might also be because you are just waiting for your punishment to go and it removes you from Rivals fast paste combat sadly (Sadly because I love new game mechanics)
oB2Ko Mario  [developer] 13 Nov, 2022 @ 10:37am 
I'll have to think about that one a bit more, since yeah I can see that being significantly easier to land when you got more players to focus against. There was a bug on Day 1 where multiple Eustaces sped up the fear timer, maybe that might be the way to go? More opponents means the fear stun is reduced? Edit: Or possibly causing the stun to break if Eustace takes damage, that's a possibility too.
Last edited by oB2Ko Mario; 13 Nov, 2022 @ 2:32pm
Zhiris 13 Nov, 2022 @ 6:30pm 
It feels odd to have a character change depending on how many players there are on the field, haven't seen any character do that before.
Might be a idea to adjust the reach of his stun move, to hold it longer to reach further.
Or the further the move is how less effective the stun would be. (close by longest scare/stun)

I thought I noticed that being stunned doesn't mean you can get out of it by being hit, or is it only possible with strong moves?
Might be nice to be released from prison if anything just hits you while being stunned.
oB2Ko Mario  [developer] 13 Nov, 2022 @ 6:49pm 
I could toy around with the stun range (especially reducing the fear effect by proximity to Eustace, I like this idea very much), that's doable. I was also pinged about potentially adding a charge effect to the nspecial too, so I'll be toying around to find the right fit for it.

Right now, yeah the stun *should* be releasing upon contact with any kind of hitbox, be it a small chipper projectile hitbox or a strong attack. If people are staying stuck while getting hit by any attacks (especially besides Eustace), that's actually unintended behavior - I'll have to dig and find the root cause of that one if that's the case.

UPDATE 11/17/2022: YEP, FOUND IT. Unintended bug, I did a conditional check to see if Eustace hit the opponent with something besides Nspecial or Dash. Think I did it this way because of some jank with Kragg's rock. This then means that the Fear dissipation doesn't check for other players who land a hit. Anyway, got a fix prepared and I gotta test it, will be issued along with some balance changes in the next patch.
Last edited by oB2Ko Mario; 16 Nov, 2022 @ 9:55pm
oB2Ko Mario  [developer] 18 Nov, 2022 @ 5:38pm 
Aforementioned bug should be fixed now. I am gonna dig into making NSpecial a possible charge attack, but in the meantime a slight breeze should be able to break the Fear effect as intended now. Let me know if this feels better to play against or if I gotta continue its rework~
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