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Rapporter et oversættelsesproblem
--Deboner: +10% meat gained from battle, +50% increased healing cap (army)
(Healing cap increase to represent that they really get every bit of meat as in the flavor text. Could alternatively be a cool ability too.)
--Farter: +10% speed, Overwhelming Odour (it's the River Troll -MA aura)
--Flabby: +40% mass, +30% health, -10% speed
(Maybe increase the speed penalty and add another slight bonus?)
--Big Daddy: +20 Bonus vs Large, +15% Weapon strength
--Maw Preacher: -5 Corruption (local), +20% spell resistance (army)
(Also considered research rate or leadership boost for army, but I like this as a niche counter to magic heavy factions like Tzeentch.)
Farter also made me think of Nurgle's Foul Stink and so I got some ideas for Beastmen too.
--Booze Cravings: Rowdy (army), +5 charge bonus (army)
(Perfect Vigor through Rowdy army-wide is kinda strong, maybe some penalty to make up for it?)
--Nurgle's Foul Stink: -4 enemy leadership (local), Cloud of Flies (lord)
(Alternative to the leadership debuff: +15% vigor loss reduction (enemy armies local region))
--Khorne's Fury: Frenzy (army), Rampage (army)
(I think Frenzy for the whole army on top of Bestial Rage is quite strong, so a penalty felt necessary, and it is fitting thematically)
--Torment Utterances: Rampage (enemy armies local region)
(The description is about mocking and enraging foes, so this felt more fitting)
--Unsated Bloodthirst: +15% movement range after winning a battle
I tried to angle for different niches so it's a choice depending on what army comp you're aiming for and what you're gonna fight.
Honestly, I like all of them! I won't get to Beastmen for a bit yet, but will definitely consider all of those and move some version of the Ogre ones into the next content update. Thanks for the ideas!
Fateseeker
"This one has traveled far and wide hoping to see what fate the Great Maw has in store for him, and has lived to tell the tale."
+10% Ward save, +10% campaign movement range
An Eye for Loot
"This ogre's plunderlust knows no bounds, willing to go even into enemy ranks to grab what they like"
+20% income from sacking (army), +10% magic item drop chance
(maybe instead of sacking income, an ability that deactivates items/increases cooldowns on an enemy character)
Furious Guzzler
"An incarnation of hunger and bloodlust, this ogre rips of chunks of flesh and bone from his enemy's bodies, even while they are still alive."
The Hunger passive, +75 AP damage, +25% Healing Cap
Mighty Bellower
"If you want to be heard above the din of eating and fighting, you got to shout the loudest."
+50% Leadership aura size, Fight or Die active(, +Hold the Line passive?)
Rover
"As creatures cursed with an endless hunger, ogres are prone to roaming the countryside. They'll plunder whatever source of food they can find, even if it's still alive."
-50 Growth while in enemy territory (local), +10 meat generated while in enemy territory (army), +10% speed while in enemy territory (army)
Fire Mouth
"Not all who are blessed by the Fire Mouth seek to become a Firebelly. Some aim higher, seeking to lead their own tribe, and it's a terrifying sight to behold when they do."
Fire Breath ability, Flame Incarnate ability, 50% Fire Resist
(Optionally: Flammable contact effect on attacks instead of Flame Incarnate)
Earthshaker
"When a hulking mass of muscle and fat slams the ground, even the earth shakes in terror."
Explosion ability centered on self, -50% cooldown on Stoneshaker army ability (the siege one)
Ravenous
"Ogres exist in two states: starving and chasing its next meal, or greedily stuffing its maw until its gut is bursting."
+10% speed (army), Ravenous (army)
(Ravenous passive ability: +10 leadership while in combat)
(Alternatively make the speed part into an acceleration speed passive)
Food for Thought
"Sometimes the best ideas are had when you're eating"
Research rate +10%, +5 WoM reserves (army), Offer to the Great Maw cost -50%
Also two side-notes: Is it possible to have traits purely for one type of Lord (e.g. only for Slaughtermaster), and were you planning on doing Big Names as well?
> Is it possible to have traits purely for one type of Lord (e.g. only for Slaughtermaster)
Yes, and I've been doing some unique traits for Firebellies, Prophets, etc.
> were you planning on doing Big Names as well
I made Skrag/Greasus's Big Names a bit less ♥♥♥♥♥♥. I haven't touched other Big Names, I'm not sure how easy those are to add yet
Ah nice, in that case I had a few ideas specifically for Slaughtermasters (maybe could go on Butchers too)
Herald of the Great Maw
"This shaman knows many gruesome secrets of gastromantic magic."
Herald of the Great Maw passive (recharge rate and regeneration upon casting, basically Life Leeching + Children of Nurgle)
Uncaring Gourmet
"Even by the standards of other ogres, this one is a bit too lax with what he's willing to throw into the pot. Eat at your own risk."
-20% cooldown to Extra Ingredients, -10% cooldown to spells
Mawfeaster
"Some ogres go a little crazy to obtain their food, and some are willing to use magic to enhance that even further."
Spell: Fleshcraver's Feast, Spell: Butcher's Curse
(Fleshcraver's Feast: Buff that gives MA, but also gives Rampage.)
(Butcher's Curse: Buff that gives weapon damage and frenzy, but deals slight damage to the unit it was cast on.)
Firestoker
"Every good cook knows that it all starts with a small fire."
Kindleflame passive, Spell: Greasy Shower
(Greasy Shower: Fire damage barrage (like weaker, faster Comet of Cassandora). Troops that are hit suffer reduced Melee Attack and Reload Skill)
However, stacking skill Z is too strong! To elaborate a little... while I love having skills that are more impacting than "+3% weapon strength when fighting Lizardmen in the desert (all characters in this army)" I think some of your skills need more... restrictions.
1/ There are several campaign effects I was very happy to see, but that felt way too easy to stack and/or too easy to get early. Those include:
- Diplomatic relations
- Allegiance points
- Hero capacity
- RoR capacity
- Lord & Hero recruit rank
- (Basically most of the factionwide effects I suppose)
In the case of Hero capacity for instance it very quickly trivializes hero caps. This one is really really powerful. Honestly I'd only put in on faction leaders, and either with a single rank or with lvl10-20-30 requirements for ranks 1-3.
As you've already demonstrated in your mod, there are several solutions to restrict access to a skill:
- Level requirement
- Investing points in previous skills to unlock a new one
- Restrict a powerful skill to factions leaders only
- Being able to pick only a single skill in a skill group (locking the others).
2/ I find putting several yellow/red buffs in the same skill group tends to make me go "OK now that I unlocked this group I might as well take all of those active buffs, and I'll activate all of them at once during battles". It makes those abilities feel very... mundane, and undistinguishable from each other.
In the case of yellow personal buffs, I'd find it interesting to spread them among your other skill groups. I know this is pretty much the CA school of thought, but in the current state, if I invested a point in Adept, why would I only pick one of those skills when all 4 provide awesome bonuses?
And for red area buffs, I think it'd be more interesting to match them with your doctrines (which are great by the way), for the same reason. For instance, unlocking Thunderous Charge after putting a point in Doctrine: War Beasts, or Flow Like Water after Doctrine: Fast Attack.
I know it's easy to make suggestions when you're not the one toiling away, and I've just read that you're just recovering from a modding burnout, so I feel slightly bad about this post, however I find most of your mod extremely cool and I hope this'll help you develop it further!
Thanks again for all the work, take care!
Beastmaster
"Maybe it's their similarity in how they chase their basic desires, and how they seek only to eat everyone else, but Ogres seem to naturally get on with some of the world's most dangerous predators."
-15% upkeep for monsters (army), vanguard deployment for monsters (army), vanguard deployment
Mightier Makes Rightier (Tyrant only)
"In a world where it's eat or be eaten, only the strong are allowed to stand tall while everyone else cowers in fear."
Mightier Makes Rightier passive: 35m Aura, -10% weapon strength, -6 leadership.
Ex-Mercenary (Tyrant only)
"Sometimes an Ogre Maneater gains enough wealth and a large enough reputation that they can draw a loyal following to themselves and start their own Mawtribe. Often these are comprised of many Maneaters."
-20% upkeep for Maneaters (army), -1 recruit time for Maneaters (army)
(alternative idea: Expert Charge Defence for Maneaters instead of upkeep reduction)
Great Gulper
"This one eats in great gulping bites, stuffing himself as fast as he possibly can lest his next meal get away while he is finishing this one."
Gorefeast passive, Bloodgreed passive
Gruesome Trophy Rack (Tyrant only)
"Some Tyrants collect the skulls of all their enemies after they have picked them clean and carry them along to frighten enemies."
Trophy Heads active ability (maybe leadership penalty for local enemy lords/heroes but I think that is a strong active already for a duelist Tyrant)
Belligerent
"Ogres are notoriously headstrong, and rarely listen to anything other than their instincts once thrown into battle."
+15 charge bonus (army), Devastating Flanker passive
Thick-Headed
"For some Ogres it takes a while for any idea to penetrate into their head, even fear. Thankfully the same goes for weapons penetrating into their bodies."
+5 leadership (army), +10% health (army)
Boil Their Bones
"For Ogres fighting is not just about gaining wealth or territory, it's how they obtain their food. Often they start cooking, skinning or sometimes eating their enemies raw even during the fight."
Flaming attacks (army), Oil Flask active
I'm imaging heroes would have the classic combat\spell line, a new fun line filled with your lovely additions, an econ line, then the bottom line would be targeted campaign skills.
Given the limited availability of heroes, I think it could create some interesting choices for the player. Embed in an army for a power boast or assign to the main province...hmm.