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So... I'm a little lost because didn't expected this situation, but if i find some more weird ♥♥♥♥ i'll update this post
Getting random element from empty collection.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GenCollection:RandomElement<Verse.Thing> (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
SingalTower.Patch_IncidentWork:Prefix (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch6 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass5_1:<GetIncidentDebugAction>b__3 ()
Verse.DebugActionNode:Enter (Verse.Dialog_Debug)
Verse.Dialog_Debug:DoButton (Verse.DebugActionNode,bool)
Verse.Dialog_Debug:DrawNode (Verse.DebugActionNode,bool)
Verse.DebugTabMenu:ListOptions (int)
Verse.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Getting random element from empty collection.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GenCollection:RandomElement<Verse.Thing> (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
SingalTower.Patch_IncidentWork:Prefix (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch6 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass5_1:<GetIncidentDebugAction>b__3 ()
Verse.DebugActionNode:Enter (Verse.Dialog_Debug)
Verse.Dialog_Debug:DoButton (Verse.DebugActionNode,bool)
Verse.Dialog_Debug:DrawNode (Verse.DebugActionNode,bool)
Verse.DebugTabMenu:ListOptions (int)
Verse.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
but thats my best guess as to whats happening, as to how to fix it, i think it might be the kinda thing best handled by patches on both sides, however my attempts to communicate with the Biomes! team were ignored, so i wouldnt hold your breath for a fix
Exception filling window for Verse.FloatMenu: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified.
at System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) [0x00102] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at System.Diagnostics.Process.Start () [0x00032] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x0001b] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at System.Diagnostics.Process.Start (System.String fileName, System.String arguments) [0x00007] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at GUILocator.State+<>c__DisplayClass1_1.<PresentMenu>b__10 () [0x0002f] in <af6aceddc2aa4ad1a38c97943f380cb6>:0
at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at (wrapper dynamic-method) Verse.FloatMenuOption.Verse.FloatMenuOption.DoGUI_Patch1(Verse.FloatMenuOption,UnityEngine.Rect,bool,Verse.FloatMenu)
at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)