Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and can you make a system to move dirt ability for an infantryman and a engineer type vehicle to remove and place dirt
It would look pretty cool
I have a request that my group had a shared collective idea on.
Allow for craters to then be filled back up using Engineer vehicles, That is any armoured military vehicle with a plow can be used to repair damages like if it were a road or runway, something major that needs to be usable in some circumstances. I've seen a light touch of this done by unsung the vietnam mod.
Here's how it goes
-Crater on a runway, your pilots cannot take off and land at that airstrip without collision.
-Get a couple engineers to roll up with a engineering vehicle, (likely identifiable via a attribute script) and use the scroll-wheel menu to utilize the plow to "fill crater".
-Once selected, a small effect maybe of dust and the crater will begin returning to it's origin form on map load, or a wet ashpalt texture.
-Road / Runway can now be utilized meaning aircraft can take off and trucks can drive safely