Kenshi
Grineer Mod - A Warframe Faction Mod
Zeski  [developer] 29 Jun, 2023 @ 3:44pm
BUG REPORTS! SUGGESTIONS!
Put bug reports here
Feel free to also put suggestions too

:Grineer::Corpus::Excalibur::Lotus::holyflame::cactusrum:
< >
Showing 1-15 of 235 comments
vondemalex 1 Jul, 2023 @ 11:52am 
Overlaps with other mods: Genesis, Arachnids Faction. In hub overlapping buildings, several other locations.
Zeski  [developer] 1 Jul, 2023 @ 1:40pm 
Not worried about Genesis and Arachnids, they are other mods and frankly overlap is going to be a given, especially with Genesis, someone might have to make compatibility patches if they want both mods... the Hub However, thanks for notifying about that
Gonna adjust that stuff... when I figure out how to remove changes from a location
Zeski  [developer] 1 Jul, 2023 @ 2:47pm 
Next patch will fix the issue... hopefully
really good visuals but in kuva capital I cannot trade with armour trader other traders worked fine
TheSoulGrinder 2 Jul, 2023 @ 4:40am 
Outstanding Work Zeski. The different armors/ weapons/ troop types/ even the storage chests/ lockers! (spent years killing them)... but was even able to "swear in" as a grineer. Very cool dude.
-Ok lets talk shop. So each exit/entrance the guards... each gate, they stop me. arrest me- "were is your Visa" then kill/arrest me. The only way i found off post, was to swim out the back. (no one cared if i re-entered this way) I spent a good 2 hours trying to find a proper answer/ NPC prompt. Also looked for said "visa" item. I also swore in with the head at the top of the tower. Guards still arrested me. I may have missed "the point" somewhere playing as a "rouge Lancer" May be a me thing- not a you thing script wise. I don't have any big overhauls/ conflicts/ overlaps. May be the foundation of the guard script idk. Take a peek (if im wrong). Lastly i'll throw out some recommends:
-The roller ball needs a buff- it dies super fast considering the surrounding zones ( i was able to sneak it through on one play through) just wish it had higher attack/HP. I actually felt bad watching it get mobbed} i may actually go back for it with a bigger squad.
-You only start with two mags of ammo. Pretty rough considering the zones again. (sneak)
-Other character mods have a couple types of new game starts. Solo/rouge or small squad starts. Take for example cyberpunk V mod or warhammer 40k mods. You will have a small team new game starts in selection. I think it would be perfect for this mod. Even as in examples, just adding cookie cutter duplicates of the same grineer would make the game start less hardcore and more immersive and enjoyable. That is easy way or go all out later.
-Full Corpus and Grineer class selection. You already have alot of them in the game, already took the time. Being able to play as them would be awesome. Lets make this a 5 star mod!
-Do the custom individual character(s) squad build from the new game menu. You'd get all your badass models out into the world. More steamers, more donations, win win for everyone. in my opinion. Just food for thought. Thank you for your time. If my topics were already covered sorry or if these ideas are already in the works, awesome. Im just a rando stumbled across your work. Solid Gold with potential to be Platinum quite easily here. Great Work.
Last edited by TheSoulGrinder; 2 Jul, 2023 @ 4:40am
Zeski  [developer] 2 Jul, 2023 @ 5:18am 
Originally posted by TheSoulGrinder:
Outstanding Work Zeski. The different armors/ weapons/ troop types/ even the storage chests/ lockers! (spent years killing them)... but was even able to "swear in" as a grineer. Very cool dude.
-Ok lets talk shop. So each exit/entrance the guards... each gate, they stop me. arrest me- "were is your Visa" then kill/arrest me. The only way i found off post, was to swim out the back. (no one cared if i re-entered this way) I spent a good 2 hours trying to find a proper answer/ NPC prompt. Also looked for said "visa" item. I also swore in with the head at the top of the tower. Guards still arrested me. I may have missed "the point" somewhere playing as a "rouge Lancer" May be a me thing- not a you thing script wise. I don't have any big overhauls/ conflicts/ overlaps. May be the foundation of the guard script idk. Take a peek (if im wrong). Lastly i'll throw out some recommends:
-The roller ball needs a buff- it dies super fast considering the surrounding zones ( i was able to sneak it through on one play through) just wish it had higher attack/HP. I actually felt bad watching it get mobbed} i may actually go back for it with a bigger squad.
-You only start with two mags of ammo. Pretty rough considering the zones again. (sneak)
-Other character mods have a couple types of new game starts. Solo/rouge or small squad starts. Take for example cyberpunk V mod or warhammer 40k mods. You will have a small team new game starts in selection. I think it would be perfect for this mod. Even as in examples, just adding cookie cutter duplicates of the same grineer would make the game start less hardcore and more immersive and enjoyable. That is easy way or go all out later.
-Full Corpus and Grineer class selection. You already have alot of them in the game, already took the time. Being able to play as them would be awesome. Lets make this a 5 star mod!
-Do the custom individual character(s) squad build from the new game menu. You'd get all your badass models out into the world. More steamers, more donations, win win for everyone. in my opinion. Just food for thought. Thank you for your time. If my topics were already covered sorry or if these ideas are already in the works, awesome. Im just a rando stumbled across your work. Solid Gold with potential to be Platinum quite easily here. Great Work.
Thanks for your very long report :D
- Gateguards - They do require a pass, I'll be adjusting the default Grineer lancer start to include it in its inventory, in general the biggest issue is getting one, we're already implementing new ways of getting one, right now the most sure way of finding a pass is from a Corpus Smuggler, he's in an abandoned ancient building near Fort Hek location. You can also try purchasing said pass from the Grineer officer up in Fort Hek
- Roller Buff - I'll see what I can do about it, Just upping its health or blood amount might be a good idea
- Ammo Shortage - NPC's don't play by player rules, Editing the Lancer start will fix it, I'll get to it soon enough, as in, probably today
- Gamestarts - I was kinda reluctant to drop several different starts at once, mostly because I don't really want to be that big of a filler in the Starting Scenario select screen
- Corpus/Grineer class selection - Unfortunately this is very much a starting scenario issue again, you can't really pick and choose what you get in those, thus the best thing I could possibly do is just implement some Generic Grineer and Corpus recruits based on the different classes
Again, thank you for the report!
Oren 6 Jul, 2023 @ 9:41pm 
Not so much a suggestion more something that I think would be cool to see depending on how much you feel like doing for the mod, but I think it'd be cool to also get some Orokin stuff (Personally love the old almost regal grineer designs from that era and the 2019 cinematic) Dunno about a whole faction obviously but I feel like it'd be a cool little thing to find, maybe tucked away as research or something in dangerous areas. Regardless I love the mod and I'm excited to see what all plans you have for the future of it, tysm for making it!
Zeski  [developer] 7 Jul, 2023 @ 4:59am 
@Oren
Orokin stuff is a bit of a controversial subject, lorewise their technology is highly craved by all Origin system faction, an existance of even the most minor of Oro-tech on the moon would trigger a mad dash for the system, essentially pure chaos.
The mod works mostly on the idea that information about the moon is highly limited with factions having little reason to actually come here
Still, one of the Anons on /keng/ did ask for a Vectis Prime and now it's part of the mod, it's a sniper rifle and is kinda overpowered

Also, I'll admit, I also love the Grineer from the 2019 cinematic and would be the happiest man since amsterdam had I been able to port those designs, but alas, they were never in Warframe game files and amsterdam is not even a man, the closest I could get to them are the Thrax models, which would need to be highly edited to provide a very damaged and barebones looking armour
Thank you for the kind words about the mod
I appreciate the suggestion!
Atomic_Idiot 8 Jul, 2023 @ 3:57am 
it seems the trader in the armor shop near the hub did not spawn, its just a trooper standing in place of the shop owner
Super Mouse Man 27 Jul, 2023 @ 10:36am 
This MOD will cause a portion of The Hub's city walls to be lost,I guess it was caused by the update on July 24th, as there was no such issue before then.
Zeski  [developer] 29 Jul, 2023 @ 4:28am 
It'll be fixed next update (I'll just yeet the files responsible for the hub area)
Shart Attack 29 Jul, 2023 @ 6:50pm 
Helo. it would be nice if there was a way to mass recruit more grineer they don't even need to be anything more than basic armored with a Furax. I kind of don't want to have to throw other grineer into a cage.
Additionally you should add in more grineer sub races like Tubemen, Ghouls and Liches.
oh and add in Wolf of Saturn Six as a boss.
Morgan 30 Jul, 2023 @ 8:54am 
Not sure if it's consistent or just a bug with my game, but at the Border Zone Grineer Outpost in the Grineer Armor Shop, there's no shopkeep to talk to, just a bunch of troopers standing round, including one standing where the shopkeep would normally be, behind the counter.

Also, there's a mod called Expanded Cities that completely overhauls and changes the layouts of existing vanilla cities, the Hub being the biggest one that's changed, adding a lot more buildings an moving the walls around. I seem to be having the opposite problem that others were having now, instead of walls being gone, they've been re-added from where they were intentionally moved by another mod, clipping with some buildings and sealing others in to be inaccessible. Thankfully none of them are important buildings, but just figured I'd point it out.
Last edited by Morgan; 30 Jul, 2023 @ 8:54am
Zeski  [developer] 30 Jul, 2023 @ 2:33pm 
I hear you about the Armour Shop situation, apparently in my infinite pon-ness I've accidentally set the vendor as an unique character, meaning only one ever spawned
Not anymore!
Quilava 30 Jul, 2023 @ 11:01pm 
Good sir, i came with some suggestion

1) Fortuna people, using skeleton body, you know ... *SPOILER ALERT* ... cause they only have their real head in the body, and with it, Corpus limb
2) Make Corpus into another mod, you know, maybe some people only want to use just Grineer or Corpus in their gameplay, it also mean more subscriber come with new mod
3) Boss or something that worth to hunt, maybe some Eidolon monster (if you could, make sure we can tame them, nothing we love more than having a massive monster to back up the bois)

That it for now, i do have crop ton of suggestion, but it relate to Corpus and other faction. Im not sure you guys want to keep it all in one mod or split them like my suggestion, so i will hold it until i know what your plan is, also i dont want to overwhelm you guys with work

I love the mod so much, it make Kenshi become something very new, worth playing all over again, It like playing 2 game at one

If you could, tell us your plan, what you want to add ,what take lot of time or not, you can make new model and what not ... Maybe add a road map so we know what you working on and could give you some idea of that area
< >
Showing 1-15 of 235 comments
Per page: 1530 50