Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
Malte  [developer] 19 May, 2023 @ 4:49am
suggestions for new parts/functions/...
If you have any kind of idea for new stuff let me/us know ;)
< >
Showing 1-15 of 52 comments
Numb 23 May, 2023 @ 8:37am 
a flame thrower would be cool
desine idea emp from vanilla but lighting in orange
Malte  [developer] 23 May, 2023 @ 8:46am 
in general I do like the idea of a flame thrower.
But to be clear:
I am assuming low range, high fire chance/structure damage/low shield damage probably and maybe a good amount of spread to have it a bit more ballanced. Or did you have anything else in mind?

Otherwise I am not sure which part you mean with emp from vanilla?
The disruptors?
Another idea from me would be to take the mining lasers as model for some kind of heat beam idk :D.
Last edited by Malte; 23 May, 2023 @ 8:48am
Numb 23 May, 2023 @ 8:49am 
a heat ray would also be cool
and i think i mean the distributer
i would not give it a lot of spread but of course it shout be close range its a flaem thrower after all i thin´k i t woulde cool if the fame thrower actuuly sets the enemy ship on fire
iam very sorry for my bad english thats beacause iam german
Last edited by Numb; 23 May, 2023 @ 8:56am
Malte  [developer] 23 May, 2023 @ 8:59am 
okay.
First of all don't worry about the spread too much. I mean for close range weapons it is less a problem anyway. Also it won't be too much ;). But I think it is also kinda "Op" to have it with no spread so you can just ram the enemy and burn to his vital parts in a few secs I guess or something like that.
Also I would try for a flame thrower to have a high fire rate so it kinda looks like a real flame thrower with all the projectiles stacking and spreading out a bit.
Fire chances are no problem, just added the first heat weapon yesterday I think you might check that out, too ;)
And thanks for your feedback ;)
Malte  [developer] 23 May, 2023 @ 9:05am 
In addition it could use a new resource "fuel" which will be most likely added anyway.
But I will figure it out when fuel is also in for now I think it will come without any fuel functionality and just energy usage.
Numb 23 May, 2023 @ 9:06am 
i would call it deisel
Malte  [developer] 23 May, 2023 @ 9:47am 
I just have added the flame thrower so you can test it and have a look.
But note that I haven't changed the models yet. So it is functionally complete but do look like the normal disruptor as part and I will also change the shot color both in a future patch.

I think it is relatively okay ballanced rn but idk what do you guys think?
More Fire chance but less damage ? -> Have not taken this road due its high fire rate you could just spray over the whole ship hit a few shots at each location during that and it is allready completely under fire.
Or other thoughts?
Enjoy!
Last edited by Malte; 23 May, 2023 @ 9:49am
Numb 23 May, 2023 @ 11:38am 
i like the idee
Numb 24 May, 2023 @ 10:20am 
a laser shot gun would be realy cool desine idee small version small cannon large desine large cannon
Malte  [developer] 24 May, 2023 @ 10:22am 
Hey, yeah I was also allready thinking of that.
Just figuring out how to complete this one.
For me rn there are two options how to get it done will try these out and will see which one works best then and let you know ;)
Numb 24 May, 2023 @ 10:23am 
ok
and allso firing to many minguns crashes the game to be exact 4
Last edited by Numb; 24 May, 2023 @ 10:24am
Malte  [developer] 24 May, 2023 @ 10:26am 
mh okay weird. I will test this. The Minigun Mk1? or also with the rapid fire ones?
Numb 24 May, 2023 @ 10:27am 
i used the long ons that dont use hyperium chells
Malte  [developer] 24 May, 2023 @ 10:27am 
Ah okay. The dual barrel? Or with both?
Numb 24 May, 2023 @ 10:29am 
i ment the ones that DON,t use hyperim chells
< >
Showing 1-15 of 52 comments
Per page: 1530 50