Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Xoudad  [kehittäjä] 20.11.2022 klo 15.38
Grand Order of the Reiksguard
Though known mostly for their expertise in cavalry warfare, the Reiksguard are normally divided into a mounted arm known as the Reiksguard Knights, or the Imperial Cavalry, and an infantry arm, that they called the Imperial Foot.

This mod also adds the full lore roster of the Reiksguard Knights :
  • Imperial Foot (Sword and Shield) - Recruitable at the Reikforts
  • Imperial Foot (Halberds) - Anti-Large variant, they are available via Units Upgrade
  • Imperial Foot (Greatsword) - Armor-Piercing variant, they are available via Units Upgrade
  • Reiksguard Inner Circle - A Demigriph Knights RoR available at the Palace Reiksguard

For more uniqueness a few tweaks have been made :
  • Reiksguard units now have a new unique Skill
  • As one of the best trained order of the Empire, all cav now have the lance formation
  • Imperial Foot (Halberds) have access to an Imperial Phalanx formation
  • Zintler's Reiksguard is now a melee cavalry, it seemed more fighting as they are meant to ambush

List of vanilla Skills affecting each unit :

Imperial Foot (Sword and Shield)
  • (Karl Franz) Best of the Empire
  • (Karl Franz) Imperial Special Forces
  • Emperor's Finest
  • Strength of Hardship
  • Taste for Battle
Imperial Foot (Great Sword)
  • (Karl Franz) Imperial Special Forces
  • Emperor's Finest
  • Honest Steel
  • Strength of Hardship
  • Taste for Battle
Imperial Foot (Halberds)
  • (Karl Franz) Best of the Empire
  • (Karl Franz) Imperial Special Forces
  • Emperor's Finest
  • Strength of Hardship
  • Taste for Battle
Reiksguard Inner Circle
  • (Karl Franz) Imperial Special Forces
  • Honest Steel
  • Taste for Battle
Viimeisin muokkaaja on Xoudad; 26.11.2022 klo 11.16
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Näytetään 1-15 / 29 kommentista
how do you increase the cap for the knights?
Xoudad  [kehittäjä] 25.11.2022 klo 0.00 
They are not caped
Are they considered any existing unit, for the purpose of receiving buffs via techs/lord's skill tree? Great mod btw
Xoudad  [kehittäjä] 26.11.2022 klo 0.57 
I’ll add the buffing skills
Xoudad lähetti viestin:
They are not caped
They are capped in my campaign, no way to increase them
Any chance of adding the other reiksguard units from game 2? Like the Riflemen?
Tukki 26.11.2022 klo 9.56 
Классно
Xoudad  [kehittäjä] 26.11.2022 klo 11.11 
Lazerblader5 lähetti viestin:
Any chance of adding the other reiksguard units from game 2? Like the Riflemen?
Not my mod, and lorewise that doesn't make sense
Xoudad  [kehittäjä] 26.11.2022 klo 11.15 
Fixed the cap
Xoudad  [kehittäjä] 26.11.2022 klo 11.16 
Added the buffing skills to the description
Still got a cap of 4 for Reiksguard knights, anyone else or just me?
Xoudad  [kehittäjä] 27.11.2022 klo 22.47 
Not sure if the changes are save compat, I saw someone sorting it in the comments after the update
jzyz95 16.12.2022 klo 16.47 
Thanks for the great mod! Just a comment, it seems like currently 'Honest Steel' also apply to the sword and shield variant?

Also 'The Emperor's Men' applies to the greatsword variant, which is probably intended but just not specified here.

Oh btw upkeep reduction for reiksguard and greaswords(Karl Franz passive/skill) apply to the greatsword variant twice (so effect is doubled)!
Viimeisin muokkaaja on jzyz95; 16.12.2022 klo 17.10
I might just be a noob but how do you upgrade them? I am playing as the golden order
Xoudad  [kehittäjä] 25.2.2023 klo 2.09 
Unit upgrade button next to the recruitment one
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