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I'm pretty sure I've found the source of the issue.
- The Hocland Scopes ability affects the wh3_dlc25_gunnery_infantry unit set
- The only unit you've added to that set is wis_inf_handgunners, which you did in db/unit_set_to_unit_junctions_tables/@xou_emp_province_rec
- All the other provincial variants were not added to that unit set
I believe this also affects the bonuses Elspeth's Imperial Gunnery School mechanic gives to Handgunners since that uses the same unit set.
Units:
- The base Imperial Foot unit with unit ID emp_inf_reiksguard
- The Imperial Foot (Halberds) unit with ID emp_inf_reiksguard_halberdiers
Unit sets:
- Both are in unit set emp_reiksguard
- But neither are in emp_reiksguard_greatsword
Karl Franz's ability "Imperial Special Forces" grants bonuses to Reiksguard and Greatsword units, and has 4 different effect sets, which apply to 3 different unit sets
- The melee attack effect for both Reiksguard and Greatsords uses the wh_dlc08_effect_force_stat_melee_attack_reiksguard effect, which applies to the emp_reiksguard_greatsword unit set
- The bonus vs infantry effect for Greatwords uses the wh2_dlc13_effect_force_stat_bonus_vs_infantry_greatsword effect, which applies to the emp_greatswords unit set
- The bonus vs large effect for Reiksguard uses the wh_dlc08_effect_force_stat_bonus_vs_large_reiksguard effect, which applies to the emp_reiksguard unit set
- The charge bonus effect for both Reiksguard and Greatwords uses the wh2_dlc11_effect_force_stat_charge_bonus_add_reiksguard effect, which applies to the emp_reiksguard_greatsword unit set
Since the Imperial Foot and Imperial Foot (Halberds) aren't in emp_reiksguard_greatsword they are only receiving the bonus vs large effect, but are missing the melee attack and charge bonus effects.
For comparison, the Imperial Foot (Greatswords) unit with ID emp_inf_reiksguard_great is in all 3 unit sets: emp_reiksguard , emp_greatswords , and emp_reiksguard_greatsword
- Added a new unit_set for the handgunners, because adding the guneery one makes them visibile in the GUnnery UI
- I added the emp_reiksguard_greatsword to the other reiksguard units, but you won't see it in the tooltip, it's been masked, same for the handgunners to not bloat the UI.
(tested with only this mod)
NB: The Wissenland Hand Gunners register correctly and progress.
Cheers
I’ve encountered two major (suspected) bugs while playing as Reikland:
1. When reclaiming Imperial towns from non-Imperial factions, I’m unable to restore the previously destroyed Elector Counts.
2. Declaring war on a non-Imperial faction that occupies a provincial capital causes a drop in the loyalty of other Elector Counts.
The game indicates that this is due to starting a civil war against an Elector Count.