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edit: Also check the new requirements.
Is it maybe because I'm using it in MP? Do I need ccde_database enabled too?
function: Simple -- file: ISShowDataEntryUI.lua line # 57 | MOD: Clerk Computer Data Entry
function: timerUpdate -- file: lua_timers.lua line # 79 | MOD: Lua Timers
ERROR: General , 1670354813806> 40.477.211> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Dowdoon of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1670354813806> 40.477.211> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: Dowdoon of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1356)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1670354813807> 40.477.212> -----------------------------------------
STACK TRACE
-----------------
You shouldn't need ccde_database, that's something entirely separate.
If you can, try unsubscribing from the mod, then resubscribing.
Mod conflict, thought about it too, but then I ran it on a local host with just ccde and required mods and it presented me with the same errors.
As for you testing it yourself, I think I can make that happen, just need to talk to the staff team on the server and we can most likely get you in.
Let me know how that possible solution goes, I'll wait patiently.