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Also, I don't know how feasible this is, but perhaps Xenotypes aswell?
Highmate slaves: +1 mood each!
Highmate colonist: -8 mood
This might be tough to mod, as there are only 2 genders, and preferred xenotype isn't a precept, but an entire section of it's own, so I don't know if it's even possible.
EDIT: Perhaps a simple precept: Preferred xenotypes should be colonist, and disliked ones should be slave. That limits you to the vanilla 3 (i think) preferred xenotypes, and doesn't let you single out a specific race like highmates, but it would get the job done with a single precept.
SmithsonianDSP's point 2 also seemed interesting - I would like to see it implemented in the next updates of the mod.