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The materials have both statBases, statFactors and statOffsets. The first one determines the stat value of the material itself (e.g. the material item laying on the ground), while the second and third ones are applied to things built using this material. You can for example add
<Comfort>1.2</Comfort>
to the XML node with the XPath
Defs/ThingDef[defName="Cloth"]/stuffProps/statFactors
and chairs (or everything actually) built out of cloth will have 120% comfort. Preferably you do it using a PatchOperationAdd in a patch file in a mod.
damn. wanted Jade, Gold, Silver, and Steel to have different trait sets. same with brick types.
statFactors applies to all items (base game or not) made from that material automatically.