Halo: The Master Chief Collection

Halo: The Master Chief Collection

FIREFIGHT CE
 This topic has been pinned, so it's probably important
Photolysis  [developer] 8 Oct, 2023 @ 4:11am
Menu Options and Layout
GAMETYPE SELECTION:
Firefight Classic - Fight against increasingly difficult odds.
Sniperfight - It's like shooting fish in a barrel. From a mile away.
FRGfight - Look into the light. The green, glowing light.
Rocketfight - Who says you can't bring a rocket to a gun fight?
Gruntpocalypse - All Grunts. All the time. Aim for the face!
Beakageddon - Some say Jackals taste like chicken. Those people are wrong.
Phantoms - It's behind you.
Fistfight - Only a fool trusts their life to a weapon.
Floodfight - There is only one treatment for this infestation: extermination.
Robocalyse - Automated devastation. Bring your can openers.
Fiesta - It's a surprise party and everyone's invited.
Pink Mist - Fear it. Love it.



PARENT CUSTOMISATION MENU
General Settings Menu - Adjust general game settings such as the time limit and map hazards.
Player Traits Menu - Adjust player traits such as starting equipment, infinite ammo, and active camo.
Weapons and Vehicles Menu - Adjust the vehicles and equipment present on the map.
Firefight Settings Menu - Adjust Firefight settings such as primary skulls, enemy squads, and lives.



GENERAL SETTINGS MENU
Time Limit - No Limit, 5 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 45 minutes, 60 minutes
Map Hazards - Enabled, Disabled
Allied Weapon Set - Marines Disabled, Map Default, Human, Covenant, Plasma Rifles, Needlers, Shotguns, Sniper Rifles, Assault Rifles
Invulnerable Allies - Disabled, Enabled
Cloaked Enemies - Disabled, Enabled
AI Equipment Drops - Enabled, Disabled
AI Grenade Drops - Enabled, Disabled



PLAYER TRAITS MENU
Primary Weapon - Assault Rifle, Pistol, Shotgun, Sniper Rifle, Rocket Launcher, Flamethrower, Plasma Pistol, Plasma Rifle, Needler, Fuel Rod Gun, Chaingun, SMG, MA-5 Assault Rifle, Energy Sword, Sentinel Beam, Skull, Flag, Random
Secondary Weapon - See primary weapon + None
Starting Grenade Count - None, 4x Each, 4x Frag, 4x Plasma
Infinite Ammo - Disabled, Enabled, Bottomless Clip
Active Camo - Disabled, Enabled



WEAPONS AND VEHICLES MENU
Vehicle Set - None, Map Default, Warthogs, Ghosts, Scorpion, Wraith, Banshee, Kestrel, Spectre, All, Human, Covenant, Random
Invulnerable Vehicles - Disabled, Enabled
Map Equipment - Healthpacks Only, Default, Covenant, All
Digsite Content - Disabled, Enabled
Custom Content - Disabled, Enabled


FIREFIGHT SETTINGS MENU
Starting Lives - None, 1, 5, 10, 20, Unlimited
Round Limit - No Limit, One Round, One Set, Two Sets, Three Sets, Four Sets
Skulls - None, Classic, Arcadefight, Gruntpocalypse, Fistfight, Floodfight, Robocalypse, All, All (Except Black Eye), Random, Random Toggle, One Random Skull, Two Random Skulls, Three Random Skulls, Pink Mist
AI Allegiance - Default, Unified
OPEN WAVE PROPERTIES MENU

WAVE PROPERTIES MENU
OPEN INITIAL WAVE MENU
OPEN MIDDLE WAVE MENU
OPEN BOSS WAVE MENU
OPEN BONUS ROUND MENU

INITIAL WAVE MENU
Dropships - Enabled, Disabled
Increased Enemies - Off, On
Squad 1 - See squad types below
Squad 2
Squad 3

MIDDLE WAVE MENU
Squad 1
Squad 2
Squad 3
Squad 4
Squad 5
Squad 6
Squad 7

BOSS WAVE MENU
Dropships - Enabled, Disabled
Increased Enemies - Off, On
Squad 1
Squad 2
Squad 3

BONUS ROUND MENU
Dropships - Enabled, Disabled
Squad 1




Squad types
Grunts - More Grunts than you can shake a stick at.
Grunts Spec Ops - The best cannon fodder going.
Jackals - Jackals, and nothing but.
Jackal Patrol - A mixture of Grunts and Jackals.
Jackal Patrol Spec Ops - A mixture of Special Ops Grunts and Jackals.
Hunters - Hunters by their fearsome selves.
Hunter Infantry - Hunters, backed up by light infantry.
Hunter Lance - Hunters, backed up by other Covenant units.
Elites - Elites, what else?
Elite Patrol - Elites, with infantry to order around.
Elite Spec Ops - The only Elites authorised to throw grenades.
Elite Spec Ops Patrol - Spec Ops Elites, backed up by infantry.
Elite Spec Ops Kill Squad - Spec Ops Elites with more Spec Ops units.
Elite Assassins - Cloaked Elites, wandering the battlefield in search of prey.
Elite Assassins Patrol - Cloaked Elites backed up by infantry.
Elite Assassins Kill Squad - Cloaked Elites backed up by Spec Ops infantry.
Elite Commanders - The most ostentatious Elites around.
Elite Commanders Patrol - Elites in shiny armor, with peons to order around.
Elite Commanders Kill Squad - Shiny Elites. Spec Ops infantry. Have fun!
Elite Purifiers - "Our holy blades will cleanse the battlefield of the unworthy."
Flood Carriers - Like a pinata. But with more screaming.
Flood Assassins - The Flood infection process typically results in critical damage to Elite armor systems.
Flood Snipers - Cloaked Combat Forms were bad enough. Now they have guns?!
Flood Combat Forms - It is speculated that other Flood units exist, but this has yet to be proven.
Flood Combat Heavy - Flood Combat Forms armed with heavy weapons and no self preservation. What can go wrong?
Infected Humans - Human Combat Forms supported by Carrier Forms.
Infected Elites - Elite Combat Forms supported by Carrier Forms.
Sentinels - 0s and 1s, out to murder you.
Random - Any enemy squad can appear. Keep your wits about you!
Random Covenant - Random Covenant units will appear on the battlefield. Keep your wits about you!
Random Flood - Something monstrous will appear on the battlefield. Keep your wits about you!
Last edited by Photolysis; 22 Nov, 2024 @ 7:37pm